D&D 5E (2024) Ravenloft: The Horrors Within preorder page lists the book's contents

Product pages for the Ravenloft hardcover, DM screen, Tarokka cards, and map pack.
Ravenloft-the-horrors-within-ultimate-bundle-cover.webp


You can now pre-order preorder Ravenloft: The Horrors Within over on D&D Beyond--the ultimate bundle costs $149.99, while the book alone comes in at $59.00. There are pages for the new DM screen, map pack, and Tarokka cards as well. The pre-order page lists the book's contents.
  • 16 Domains of Dread, including the new cosmic horror domain Innsmouth.
  • 17 Darklords for your party to face or flee from, equipped with challenging stat blocks.
  • 7 subclasses (including the new Reanimator and Hollow Warden), 4 species, 4 backgrounds, 2 Origin feats, and 9 Dark Gifts for building tortured protagonists.
  • 10 genres of horror from gothic to dark fantasy.
  • A bestiary of 41 monstrosities and 10 domain denizens for your party to encounter.
  • 47 maps and 28 digital quickplay maps for Maps VTT.
  • Digital Pre-order Bonus: the Mists of Ravenloft Digital Dice Set, Ravenloft Play-Along Pack, and D&D Encounters: Shadows of Sithicus mini-adventure.
Tonight, your party’s greatest nightmare... is the one you create.

Bring fear to the table with the Ravenloft: The Horrors Within Ultimate Bundle, the complete horror toolkit with everything you need to create a personalized horror campaign – and strike fear into the hearts of your players.

The Ultimate Bundle includes:
 

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So there are 9 dark gifts, which are now 1st level feats. VRGR had eight. So we are getting at least one more gift. Additionally, Mist Wanderer is now a background, which might connect to the dark gift mist walker.
 

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I looked closely at the DM screen... It looks pretty good!

I'm all about functionality mixed with excellent art. For the past 2 years, I've been using the DM screen for ShadowDark in my D&D games, simply because it is VERY functional. The art is good too.

Who knows? I might switch to this new Ravenloft screen, simply because it is beautiful and it contains the elements that I want in a quick-reference...

- Dr. Bull
 

So there are 9 dark gifts, which are now 1st level feats. VRGR had eight. So we are getting at least one more gift. Additionally, Mist Wanderer is now a background, which might connect to the dark gift mist walker.
Think it’s confirmed all 4 subclasses have either an origin feat (one of the two new ones or one from the PHB, idk which) OR you can sub in a dark gift in place of your origin feat. I doubt any of the 4 have a mandated dark gift va just “pick one.”
 

Think it’s confirmed all 4 subclasses have either an origin feat (one of the two new ones or one from the PHB, idk which) OR you can sub in a dark gift in place of your origin feat. I doubt any of the 4 have a mandated dark gift va just “pick one.”
Mist Walker may just be an Origin Feat now, rather than a dark gift.

The VGR dark gifts are very unbalanced, I think several will need a significant rework to match the power level of feats.
 

Surprised that, of the examples listed, all but one (nightgaunts, which are Lovecraftian) are reprints from Van Richten's Guide. I don't mind those monsters, but it is a bit odd to see, in my opinion.
I would imagine that all the stat blocks from VGR and CoS will be updated to 5.5 in this book. The rest will be mostly dark lords and lovecraft monsters.
 
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Whatever happens, this book is going to be compared to Van Richten's Guide to Ravenloft in every way, mostly because it tries to sell us on the same things. Take this product information:
New features:
  • Discover a host of new backgrounds and trinkets themed specifically for a horror setting, as well as new character lineages, including the dhampir, hexblood, and reborn.
  • Find two new subclasses, the College of Spirits for bards and the Undead pact for warlocks.
  • Explore Dark Gifts for characters that flesh out your place in the Domains of Dread.
  • Encounter a horrific assortment of creatures from the monstrous bestiary.
  • And includes a brand-new adventure!
Expanded to:

Face Your Fears
This book introduces options for designing characters well-suited to horror adventures and encourages players to embrace their own role in creating tales of terror.

Monstrous Lineages
Whether the work of witchcraft, the blood of a curiously fanged ancestor, or an unnatural return from the grave, characters may be, or become, transformed by a lineage that alters them in fundamental ways. Special traits and abilities manifest shortly thereafter—a vampire's life-draining bite, a hag-like ability to beguile the senses, or the lingering presence of death in their touch.

Horror-Themed Subclasses
Bards of the College of Spirits channel powerful effects drawn from the long-forgotten tales of the spirits they summon. And warlocks who dare make a pact with an Undead Patron may be gifted the power to defy death itself.

Two background options are also included—the Haunted One with a harrowing past and the Investigator, driven by the need to hunt down even the most elusive clues.

Dark Gifts
Warlocks are not the only adventurers tempted by whispered promises and sinister bargains. During character creation or over the course of an adventure, characters may be granted Dark Gifts—mysterious powers that come at the cost of an insidious influence.

Unsettling Trinkets
A crumpled drawing of an old, imaginary friend, a ring of keys to forgotten locks, or a porcelain doll's head that always seems to be watching you—characters can also start their adventure with a curious trinket that may lead to dreadful revelations or be nothing more than grim keepsakes.

A Tour Through the Mists

Dare your players to enter the wandering carnival or a perilous ancient tomb. Draw them into lands full of zombies, werewolves, and mind-bending cosmic horrors. Each Domain of Dread is a perfect expression of a particular flavor of the macabre.

Van Richten's Guide to Ravenloft takes Dungeon Masters on a tour of Ravenloft's most infamous locales, with special introductions to each Domain's Darklord, themes, key sites, characters, and tables full of adventure ideas.

Create Your Own Domains
DMs will also find advice for creating their own Domain full of sinister sites, unexpected monstrosities, a unique culture, and the perfect villain at the center of it all.

Genres of Horror
Folk horror, cosmic terrors, body horror, dark fantasy, and more—bury players alive inside your favorite horror genres. This book includes an overview of each genre's defining features and tables full of ideas for genre-appropriate monsters, villains, settings, and adventure plots.

Horror Toolkit
Strike fear in the heart of even the boldest adventurers, with advice and optional rules for making your D&D adventure truly terrifying.

Create Tension & Inspire Terror
Encourage your players to roleplay fear by letting them choose something their character finds frightening from the "Seeds of Fear" table. Or have them track a Stress Score that increases during tense, frightful encounters. Van Richten's Guide to Ravenloft is full of tools and tips for transforming your D&D game into a unique horror experience.

Haunted Traps & Curses
A sudden drop in temperature, a distorted reflection in the mirror, or a sound of distant, mournful music—the observant may recognize the signs of a haunted trap before setting it off. This book includes a selection of horror-themed traps that reveal grim histories and frightening tales, plus rules for creating your own.

Rules and examples of curses are also provided—ominously poetic consequences that may befall characters after fateful choices, whether it be defiling a tomb or the spilling of innocent blood.

Survivors
This book introduces stat blocks for "survivors"—simple, premade characters that represent everyday people with just a hint of talent. Survivors can be used to recapturing the tension and fear that arises without access to the power and resources available to higher-level characters. Or they may let players witness first-hand events they might otherwise only hear about—whether it's front-row seats to an important historic event or a part to play in a character's ominous dreams.

A Nightmarish Bestiary
Creepy "carionette" dolls, floating undead heads, and a relentless killer straight out of a slasher film—this book contains a bestiary of monsters ranging from beloved horror classics to creative terrors that will haunt your nightmares. It also includes tips for restoring mystery and menace to creatures players may find too familiar to be frightening… or so they think.

One D&D Horror Adventure
Take players on a chilling journey with the included horror adventure, "The House of Lament." A spirit board in the appendix can be photocopied for use as a prop, and the climax of the tale may serve as a springboard into future adventures in the Domains of Dread, if you dare enter.

Doesn't this sound exactly like this new book? Sure, there are more subclasses and stat blocks for the Dark Lords, but the rest still sounds like a retread, shuffling some things around and giving it some 5.5e polish. I keep feeling like they are selling me the same thing twice.
 



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