I've always loved the bladesinger as a concept, but have never played one in game! Not in 2E, not since.We used them pretty much without question. Even the Bladesinger was used and it wasn't banned.
I'll have to remedy that in my next game!
I've always loved the bladesinger as a concept, but have never played one in game! Not in 2E, not since.We used them pretty much without question. Even the Bladesinger was used and it wasn't banned.
Good players can take an unbalanced or "broken" option and make it sing!In fact, the only problem other players had was not with the Bladesinger, but with the guy who played a psionicist when that book came out. In hindsight, I think it was more because the player was a min/maxer (and generally arrogant guy) and less that the class was truly broken.
There's a lot of practical optimization that can be done by using social engineering, so that even if your own contributions are relatively strong compared to other players, it doesn't cause any game friction.Good players can take an unbalanced or "broken" option and make it sing!
Bad players . . . . well, they are why DM's "ban" a lot of options outside the core rules at the table . . . .
I suspect a high percentage of 2e books were bought but never used. I think that’s true in general for RPG’s, but more so if Morris is right that there were 1000 2e books.The PHBR series was popular . . . so somebody was using those books in their games!
I had the entire run of the PHBR series, read them all cover to cover, but never managed to create a character using one of the options in those books, or convince one of my players to do so.I suspect a high percentage of 2e books were bought but never used. I think that’s true in general for RPG’s, but more so if Morris is right that there were 1000 2e books.
Did anyone actually run “A Mighty Fortress”, or “Council of Dragons”? Now, those are setting books, but the same principal of bought but not used might apply broadly.
One of my groups started a Council of Wyrms game, though it didn't last long. 30ish years later I can't recall if that's because it didn't grab the group, or because our main DM at the time lost interest and moved on to a new concept he was in love with. For a while there he was burning through them fairly quickly. Extremely creative guy but at times mercurial. And most of the time the rest of us weren't keeping up with all his reading, so we didn't always grok what he found super compelling about a given setting or campaign idea.I suspect a high percentage of 2e books were bought but never used. I think that’s true in general for RPG’s, but more so if Morris is right that there were 1000 2e books.
Did anyone actually run “A Mighty Fortress”, or “Council of Dragons”? Now, those are setting books, but the same principal of bought but not used might apply broadly.
Wow. So you played in games that did not allow stuff from them and none of your players ever even chose to take a kit?I had the entire run of the PHBR series, read them all cover to cover, but never managed to create a character using one of the options in those books, or convince one of my players to do so.
I bought a lot of books in the 80s, but didn't play a lot of D&D. Started playing a lot more in the 90s (college), but we never managed to keep regular games going, we were all so busy.Wow. So you played in games that did not allow stuff from them and none of your players ever even chose to take a kit?
My eponymous character started out right after I got the Complete Fighter one and the DM said go ahead and use it and I did. Myrmidon kit, blades weapon group proficiency, two weapon fighting style, and the drusus gladius short sword. Once he switched class to mage he eventually got a bunch of spells from the Complete Wizard one.
Close, it was already an optional rule in the PH, the PHBR says it offers so many things with proficiencies you need to use that rule.Well, the Complete Fighter's Handbook, for example, introduced using Int language slots for weapon proficiencies

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.