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500 Toads's latest activity
500 Toads
replied to the thread
Dual Role Games
.
A lot of systems that have a broad set of skills could do this. It'd mostly be weird in something like D&D or Pathfinder where all...
Feb 28, 2026
500 Toads
reacted to
aco175's post
in the thread
D&D General
Who Wants Some Baldur's Gate Playing Cards?
with
Haha
.
They certainly look cool. I find that I need the large print cards nowadays. Not this large though.
Feb 27, 2026
500 Toads
replied to the thread
Let's Talk About Core Game Mechanics
.
At a baseline, they're equivalent; but of course, there are systems (e.g. Eclipse Phase, at least in 2E; Mythras Imperative as well)...
Feb 26, 2026
500 Toads
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
No thanks. As the GM, I am still playing -- especially when the minis come out.
Feb 26, 2026
500 Toads
replied to the thread
Let's Talk About Core Game Mechanics
.
shrug GM rolls for NPC offense, players roll for PC defense where applicable. GM rolling introduces a fair bit of variability and...
Feb 26, 2026
500 Toads
reacted to
JohnSnow's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I think "reality" is a fools errand, but I think that whatever degree of verisimilitude that the players want in their thematic play is...
Feb 26, 2026
500 Toads
replied to the thread
Let's Talk About Core Game Mechanics
.
Sometimes, the math is trickier -- for dice pools with exploding dice, say. If you're playing original Shadowrun and looking at...
Feb 25, 2026
500 Toads
replied to the thread
Let's Talk About Core Game Mechanics
.
Skill thresholds for ordinary (sometimes for unusual) tasks aren't that uncommon in BRP-based systems. In Call of Cthulhu, for...
Feb 25, 2026
500 Toads
replied to the thread
Let's Talk About Core Game Mechanics
.
Opposed rolls are probably more common than direct subtraction -- whether in terms of comparing degree of success such as how BRP-family...
Feb 25, 2026
500 Toads
reacted to
ECMO3's post
in the thread
D&D 5E (2024)
Move over Owl and Bat, the best 2024 familiar is a Deer!
with
Like
.
The Deer has 4hps and a 13 AC. So one attack in a fight is usually going to end these shennanigans and it will cause a save for the...
Feb 23, 2026
500 Toads
replied to the thread
Let's Talk About Core Game Mechanics
.
BRP-style percentiles are very straightforward and allows degrees of success (e.g. CoC 7E having critical, extreme, hard and regular...
Feb 23, 2026
500 Toads
reacted to
Piperken's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
If this is something the Shade would do, then it's warranted. You flagged it to them ahead of time. What opportunities come out of this...
Feb 22, 2026
500 Toads
reacted to
mamba's post
in the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
with
Like
.
I’d assume an assassin has a pretty good idea when someone is dead vs when a heal wounds is going to get them right back up. As to your...
Feb 22, 2026
500 Toads
reacted to
Paul Farquhar's post
in the thread
DND: a Fiction Light Switch?
with
Like
.
A binary choice is nothing like enough. As mentioned, game books and early computer games generally present more. The most obvious lack...
Feb 22, 2026
500 Toads
reacted to
Zaukrie's post
in the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
with
Like
.
Strong disagree if anything isn't data. They are literally rebuilding it from the ground up for a reason. I've run projects trying to...
Feb 22, 2026
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