Recent content by 994125010

  1. 9

    D&D 5E Way of the Sun Soul Question

    Casting *fog cloud* at your feet with winged boots :)
  2. 9

    D&D 5E Adventurer's League Rebuild - Draconic Devotion Swashbuckler

    Sorcerer X and Warlock Y is a pretty good combo since you can blow your remaining slots on Sorcery Points before a short rest.
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    D&D 5E Sun Soul Monk / Undying Light Warlock

    • A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage. An incapacitated creature can’t take actions or reactions. Sorry...
  4. 9

    D&D 5E Sun Soul Monk / Undying Light Warlock

    If you hit Warlock 9, Sun Soul 5, you can Hex a creature and cast Curse as a 5th level spell (no concentration) that's a potential of 1d6+DEX+CHA+1d8+1d6 per hit (11.5+DEX+CHA average) With maxed stats that's 21.5 damage per hit on average. DPR with Flurry would be 86! Nice find haha.
  5. 9

    D&D 5E Need help with the last levels of a paladin

    I would go with Paladin 11/Warlock 6/Fighter 4 That nets you Aura of Courage, Improved Divine Smite, 3rd level spells, an Invocation, Dark One's Own Luck, and 1 ASI. At this point, your character is pretty damn optimized already. But here are the reasons I like this build 1. You can get...
  6. 9

    D&D 5E Please evaluate my fighter build OR: help me fit a square peg in a round hole

    drat you're right. Vote goes in favour of ranger then. I just really don't like Indomitable lol.
  7. 9

    D&D 5E Please evaluate my fighter build OR: help me fit a square peg in a round hole

    17 15 13 12 11 9 Variant Human Defender/Fighter I would go with a Shield and Quarterstaff 18 STR 14 DEX 12 CON 15 INT 11 WIS 9 CHA OR 18 STR 14 DEX 12 CON 11 INT 15 WIS 9 CHA (If you don't mind being WIS smart instead of INT smart. This will also help with saving throws more) Wear medium...
  8. 9

    D&D 5E Party Make Up- What to play?

    For all the ranged suggestions, just note that Sharpshooter becomes a near mandatory feat with all the melee teammates you have providing half and three-quarter cover to your targets. Additionally, consider how many melee people there are already and whether the evocation wizard can afford one...
  9. 9

    D&D 5E The hell with the blade!

    Yup it's good. Be careful about leveling so that you aren't short on ASI/Damage at crucial points in the game.
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    D&D 5E [GUIDE] The True Hexblade: Shillelagh

    Gotcha, didn't know you were listing smite damage. I tend to ignore anything that requires a resource in damage calculations since you can't maintain it forever and it would dubious to claim that was the normal damage you deal.
  11. 9

    D&D 5E [GUIDE] The True Hexblade: Shillelagh

    Because at that point (Fighter1/Warlock12) you only deal 2d8+14+8 (31) damage (Rapier/Longsword) if you maxed STR/DEX (20) and CHA (18). If you started with Point Buy, that requires you to have 15 CHA and 15 DEX/STR which means you'll have pretty low scores for CON/WIS. I do admit if you use a...
  12. 9

    D&D 5E [GUIDE] The True Hexblade: Shillelagh

    Thanks for the feedback! You're right about the AC, I'm going to fix that. Did not realise that you couldn't choose Resilient multiple times. I think CON might be more important in that case since you're a frontline fighter. Given this, I'll revise the starting Point Buy. As for the damage...
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    D&D 5E [GUIDE] The True Hexblade: Shillelagh

    Table of Contents i) Introduction ii) The Build iii) Spell selection iv) Leveling Progression i) Introduction I've loved Warlocks ever since I first saw them in 5th Edition. But Pact of the Blade always seemed inferior to straight up blasting with Eldritch Blast. This is attempts to...
  14. 9

    D&D 5E Multiclass: Warlock / Bard - thoughts?

    I really like Warlock (Fiend/GOO/Chain) 5 and Bard (Lore) X From Warlock, you get 3rd level spells on a short rest, three Invocations (Mask of Many Faces being great, Agonizing Blast mandatory, Repelling Blast awesome for control), and an invisible scout that you can see through with your...
  15. 9

    D&D 5E Working on a Wood Elf Fighter/Rogue archer, with a likely 15-level cap, looking for suggestions

    I suggest Rogue 7/Fighter 8 (better than Rogue 8/Fighter 7 due to HD). I feel like the Fighter 7 features are better than the Rogue 9 features which is why I didn't go Rogue 10/Fighter 5. I highly recommend Extra Attack so that you have more chances to get Sneak Attack off on your turn. Sure...
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