The campaigns that I have been satisfied with and reached an end rather than being cut-off because of schedule changes or not being as exciting to continue as starting up some recently-released game seems tend to fall in the 50-60 sessions of about 4 hours each length of time.
I also like...
The post when you seemed to say "it's not victim blaming" to which I responded asking "then what do you call it?" certainly made it seem as though your response of "So maybe the dwarves are victim blaming. So what?" and then moving from that topic to a different topic - that dwarves in a story...
Okay, to start: that is not even kind of similar to anything I said - and I'm pretty sure no one else said that either.
But to go ahead and try and have a conversation instead of just point out that you're wildly off-target from what was being said:
There is a difference between a story about...
What, other than victim blaming, would you call it when the duergar explain "we were mentally enslaved, leaving wasn't our choice" and the other dwarves say "doesn't matter, you left, that's on you."?
You are arbitrarily insisting that the definition of the word is different than what everyone I've ever experienced using the word besides you defines it as just so you can tell me I am wrong.
And your argument is unreasonable besides that because the definition you are trying to set for the...
I think there's a chance that what happened regarding duergar - them ending up with an origin story that doesn't mesh with their portrayal as hateful, evil beings - was that someone got tapped to write a new story for them and didn't make sure that story lined up with other present information...
If you think the existence of a yacht club is the same as the gatekeeping I'm talking about, I'm afraid you've aggressively missed the point.
To use your example to illustrate: a yacht club with no gatekeeping would be one which any yacht owner is allowed to join. Contrast that to a yacht club...
Prioritizing heritage over inclusivity feels like gate-keeping to me - and when not talking about literal gates, I'm opposed to gate-keeping on principle.
Svartalfar are dwarves... I don't see much of them in the drow. I think you meant dokkalfar, as those are the dark skinned subterranean elves demonstrated as a kind of opposite to the 'light elves'.
It definitely takes a very strict reading of the text to arrive at the conclusion that the intent is for a wizard to be required to pay money for their class features.
That doesn't make the ruling unworkable, though... not automatically gaining spells was a piece of how the magic-user class was...
I've been running PF2 with Foundry VTT since it went up for pre-purchase... and uh... it's as "there" as I've ever seen a VTT be for a game already, and constantly getting better.
When it comes to calling people "coloureds" I find myself seeing it as othering those people and absolutely derogatory because there's no possible purpose for using a word that, at base definition, should apply to every people - no matter what color your skin is that color is equally a color...
I like that way of looking at it Staffan.
Originally, my preference for the hunger mechanic over the blood pool mechanic was entirely game-play oriented. I had run years worth of chronicles and hunger-related story elements never seemed to come up without it being forced (such as by having...