Recent content by Aaziroth

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    broken abilities?

    I think I get it now, they both still have to make perception checks vs the target(s) stealth checks... the target just doesn't get concealment or cover bonuses..
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    scouts & racial bonuses

    If that's the case wouldn't the same go for accurate weapons with far shor? As there are feats depending on the type of pistol or rifle makes it accurate which has the same benefits of far shot... so if a character for example had riflemaster and far shot wouldn't it stack as well? Granted...
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    broken abilities?

    Yes the togruta have to make a perception check, but from what I'm told, they can find anything in that 10 square radius, as far as the miraluka, as far as I know back in the old republ8c there's nothing that is force dead except possibly droids, but than again it does say that they can read and...
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    broken abilities?

    Isotope me or am I being played? I'm being told nothing can fool a togrita's 10 square echolocation and not even force stealth can fool a miralika force sight
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    scouts & racial bonuses

    Was wondering how something should be ruled.... If a race has a special bility that duplicates a class talent, for example Umbarran's stealthy which allows a reroll of stealth, and the scout camouflage talent of improved stealth does the same, does an Umbarran scout get to reroll stealth twice...
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    talent training

    In different d20 games, u could have an npc or another PC train you in skill and/or feats, albeit took time to do, anyone know if in saga if you can train in not only skills and feats, but in talents also? Be it game mechanics or anyone's house rules?
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    scout talents

    That's what I thought, but wasn't possitive, thnx
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    scout talents

    Keep together: whenever you are hit or missed by a melee or ranged attack, you can move uptown your speed as a reaction, provided you end your movement adjacent to an ally. This movement does not provoke attacks of opportunities. Reactive stealth: when you are missed by a ranged attack and have...
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    SWSE custom destinies

    Campaign is in old republic towards end of mandalorian wats, aprox 1 year before malacore 5, he plans to start the merc company after the mandalorian war, before the start of the Jedi civil war
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    SWSE custom destinies

    Such as Corruption: should be a long-term goal requiring a great deal of time and effort Discovery: possibly finding a thus-far-uncharted world that helps solve a galactic crisis education: the education that this destiny demand must be of great importance to the galaxy, and should lay the...
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    SWSE galaxy at war question

    Galaxy at war doesn't give a description of the cannons, field gun, howitzer, or mortar... anyone know what they are exactly? They aren't what we know them as, as the mortar is just a long range grenade launcher (same damage as a grenade weighing only 1.5kg), the howitzer weighing 4kg same as a...
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    SWSE custom destinies

    Most of the destinies state such
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    SWSE custom destinies

    Neither, what would the character have to do to Ward destiny points, get destiny penalties, and if I'm right reguarding what is needed for completion, it would have to have far reaching and galaxy wide ramifications for destiny completion
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    SWSE custom destinies

    Neither, what would the character have to do to Ward destiny points, get destiny penalties, and if I'm right reguarding what is needed for completion, it would have to have far reaching and galaxy wide ramifications for destiny completion
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    SWSE custom destinies

    Thanx, that helps a lot... have a question tho... Gaining DPs... the destiny has to have far reaching ramifications if I understand correct... the one on that link FOUNDER say for example founding a mercenary company/guild... what would constitute bonus, penalty, and fullfilment from a GMs...
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