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AbdulAlhazred's latest activity
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
What I'm saying is that 'Skill Challenge' is not a diegetic construct. Characters do not look around and say "boy, I'm in a skill...
Aug 9, 2025
AbdulAlhazred
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Like
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I don't think this characterisation of narrativist games as relying on players being uninterested in a particular outcome is correct. I...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
Well, lets not overemphasize that. I'll take the example of Dungeon World, since I am running it now. The players, before creating...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
I don't even understand you. Why are you playing a game at all? I am playing one for the same reasons, because the structure of the game...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
Yeah, if for some reason a challenge is entirely fictionally inappropriate, then there's no challenge! That could result from some PC...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
Totally disagree. The situation is simply all fiction. It is just up to the GM to frame the situations as checks, or not in some cases...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
And in which type of game would it NOT be true that this is a goal of the players', or at least a strategy! I don't send my wizard out...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
Yeah, IaWA seems like a bit of a special case. Honestly it is a very different sort of game, there's really only a certain amount that...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
So, there was discussion of In a Wicked Age and 'agendas' (best interests to use IaWA terminology). I think we then have some hybrid...
Aug 9, 2025
AbdulAlhazred
reacted to
aramis erak's post
in the thread
Alternatives to map-and-key
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And reactions. The reactions bit is vital for solo play.
Aug 9, 2025
AbdulAlhazred
reacted to
Thondor's post
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Alternatives to map-and-key
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Here’s the types I think we’ve covered so far: Map-and-key Draw a map, fill it with content. Where the players go, there is where the...
Aug 9, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
Yeah, and you mentioned that complexity is essentially a matter of determining the overall weight of the events contained within the...
Aug 8, 2025
AbdulAlhazred
reacted to
pemerton's post
in the thread
Alternatives to map-and-key
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It's a decision about "weight", about the degree of focus/attention to be given, in play, to this particular matter. Which is no more...
Aug 8, 2025
AbdulAlhazred
replied to the thread
Alternatives to map-and-key
.
One other thing I would add on 4e SCs. There are 5 complexity levels, each requiring more successes. Yes CL5 is harder than CL1, but let...
Aug 8, 2025
AbdulAlhazred
reacted to
Thondor's post
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Alternatives to map-and-key
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I think they did. Implicitly if not explicitly in the OP. Alright so it seems like the "best interests" that Permerton is talking...
Aug 7, 2025
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