Maybe each individual term isn't, but they way it is put together is. Even the Cataphract trailer says they act as medieval knights and there hasn't been combat like this since the Middle Ages. But sure, if you don't look at the whole picture you can nitpick it to death and say nothing is there.
Just got my books and there seems to be some "similarities" between Battletech and the Cataphract class. A few of those would have been fine, but Heat Sinks, weapons with Heat generation values, Autocannons, Long Range Missiles, Short Ranged Missiles, and on top of calling them Mechs is a bit...
I know that Shadows fixes the whole Max Sanity problem with the Mythos Skill by having multiple skills (and then changed the Sanity system). And I know Petersen made the Cthulhu Mythos for PF1, PF2, and 5e, but even with that I thought there was a Miskatonic U imprint that had d20 stats, but...
I know this is old news, but I'm currently running a Game of CoC d20 and have been combing the web for resources and this is what I've found in the meantime. If anyone knows of any more, let me know.
Call of Cthulhu d20 collectors guide
Rulebooks
Call of Cthulhu d20 Corebook
Delta Green (7th...
I've run it at conventions and the only house rule I've had to use was that every 10 is two successes, not that weird "two tens are four successes" critical rule. Now to find a group to run it regularly for, sigh.
Everyone is using the search for exotic items as a way of manufacturing magic items. But I was looking at Player's Option: Spells and Magic (I have a huge A/D&D library), and it also talks about exotic processes. I know that Sauron made the One Ring in Mt. Doom, but locations are not what I'm...
I've already backed it. I like how it combines class and subclass instead of the way it was done in Everyday Heroes (in fact it is very similar to how I did my home conversion of Modern d20). Though I have been comparing it to Wurm.