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Recent content by ad_hoc

  1. ad_hoc

    D&D 5E Arguing for Advantage

    I agree with running things this way but just picking something out here. Not sure if you meant this but it actual is in the rules that locks can just be picked. The DM can just decide that the character succeeds. When I DM any character with proficiency in thieves tools automatically picks any...
  2. ad_hoc

    Rules FAQ How Does Stealth Work in D&D 5E?

    I actually disagree with the surprise being important to assassins. The way I read the ability the main thing they get is advantage for winning initiative. The extra part about auto critting when winning initiative after surprise is just an addded bonus because they probably already have...
  3. ad_hoc

    D&D 5E How is 5E like 4E?

    Action heroes don't die unless they sacrifice themselves with very rare exceptions. There can still be drama and tension in the movies. What you do need is a real chance of failing the objective. I do agree though that character death should be on the table of the players keep pushing. When I...
  4. ad_hoc

    Rules FAQ How Does Stealth Work in D&D 5E?

    Is there a rule about False Appearance that states this? I think FA is far different than Disguise Self. I know some people like to play that the PC or creature who declares attack first gets 'surprise' but I don't like that. Initiative is the best way to resolve the conflict of who goes...
  5. ad_hoc

    D&D 5E How is 5E like 4E?

    Have you really played a lot of 5e in the grand scheme of things though? The truth of the matter is that no one has. How many 5e players are there now? I think it was over 20 million the last time I looked at numbers and that was a couple years ago. Every year is their best sales year so it's...
  6. ad_hoc

    D&D 5E How is 5E like 4E?

    I didn't say there is no narrative ability to 4e. Clearly it is still an RPG where the players create a story. It's just not the first or most important objective of the design.
  7. ad_hoc

    D&D 5E How is 5E like 4E?

    While we're being pedantic, I never called it a 'strategic game', I called it a 'strategy game' which is a genre of game. Often 'strategy games' are tactical in nature but they're still called 'strategy games'.
  8. ad_hoc

    D&D 5E How is 5E like 4E?

    Designing something for narrative is different than trying to design to replicate reality. Things happen because that's the way stories work not for reality. 3e tried to justify everything to be realistic. 5e takes an entirely different approach which I believe is why a lot of 3e players...
  9. ad_hoc

    D&D 5E How is 5E like 4E?

    Yeah, they're drastically different. They have entirely different goals. 5e is narrative first. The game design is centered around coming up with narrative ideas and then translating them into mechanics. 4e is strategy first. The game design starts with how do we make this an engaging and...
  10. ad_hoc

    D&D 5E Arguing for Advantage

    I don't typically encounter this stuff because I mostly just play with friends. Most of the requests are entirely reasonable or related to background traits (we houserule inspiration to apply advantage to the thing that grants it rather than keep track of another resource). One thing I did...
  11. ad_hoc

    D&D 5E How is 5E like 2E?

    In 3e and 4e you use abilities and then roll to see if you succeed. In 2e and 5e you describe what your character does. The DM then tells you if you succeed or fail or if the outcome is in doubt. That is the biggest similarity. The philosophy of game design is entirely different than 3e and 4e...
  12. ad_hoc

    D&D 5E What does 5E do well?

    It does action/adventure stories well. Pacing is huge and something other editions just aren't great with. This coupled with the ability for players to come up with their own solutions to problems using the rules at hand end up allowing the group to create great stories and have fun doing it.
  13. ad_hoc

    D&D 5E 40% of 5e D&D players are 25 years old or younger

    I would expect players of other RPGs to be older but their numbers are so few that it wouldn't have much impact on the overall breakdown.
  14. ad_hoc

    D&D General Professional DMs making $45k/year off it?

    I'd pay $20/session for what I imagine is a professional level DM. I'm expecting voice acting and a strong grasp of how narrative and pacing works in stories in different mediums.
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