Recent content by aia_2

  1. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hello and apologies for the long silence! ...or better double apologies for being both absent and forgetful! I am happy to announce you that the final version of my game has been finally published: VI·VIII·X KUP RPG is published! If you want to have a look at the products you can click here...
  2. NEW CORE STD.jpg

    NEW CORE STD.jpg

  3. _S1_3.jpg

    _S1_3.jpg

  4. NEW CORE LTD.jpg

    NEW CORE LTD.jpg

  5. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hello, I have left a poll here: A new vision bring to a revision The question is about my logo: I made a revised logo and would kindly ask your opinion... thanks in advance for your vote! ciaoo
  6. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hi fellows, this communication to let you know that I created a new site for the VI·VIII·X KUP RPG. From today you will find the pages of my game on Substack: VI·VIII·X KUP RPG | GMaia | Substack This platform is highly more effective than the old blog since it still has the features of a blog...
  7. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Apologies if I didn't leave any recent update! Hereby some posts about the VI.VIII.X game: https://6810kuprpg.blogspot.com/2023/02/a-new-unscheduled-idea-original-plan.html https://6810kuprpg.blogspot.com/2023/03/tool-for-pregenerated-characters.html...
  8. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Apologies if I leave this update only now! I pushed my search on the origins of morality in d&d further and reported it here: https://6810kuprpg.blogspot.com/2023/02/original-concept-of-alignment-vs.html I really hope this additional picture on one of the most important features in an RPG for...
  9. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Sorry, I forgot to add also an interesting finding! This is an interesting piece of info from an historical perspective rather than a 'reason why' to my benefit! Well, some fellows from the online communities I attend have recently pointed me out that what I call 'KUP model' is an idea which...
  10. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hi everybody! The fact I do not regularly post updates here is due to the works I am currently carrying out for the game... I am writing a quickstart (not too difficult to my eyes) and a revised 'presentation' according to several suggestions! The later is by far more difficult for my...
  11. aia_2

    OGL: What Are The Publishers Saying [UPDATED]

    Hi Morrus, hi fellows, i post here this livestream of tonight: Should you have already posted, apologies as i am not able to read the zillion of posts per second about this topic! Ciaoo
  12. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hya, some more info about VI·VIII·X KUP RPG! Firstly after some overall info and the 'deep dives', I am pleased to introduce a post where I try to explain the main reasons leading me to write this game: https://6810kuprpg.blogspot.com/2022/07/purpose-and-targets-of-project.html Then, I defined...
  13. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Yesterday I planned to go ahead but had no time to do that... well, this is a second part of features referred to the game: PC's background -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive... Growth and experience -> https://6810kuprpg.blogspot.com/2022/04/core-rules-deep-dive...
  14. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hello, I do understand that the game, or better, the idea of the game, has to be explained... I don't want to copy & paste or rewrite something I wrote some time ago, therefore my suggestion is to have a look at some of the posts on the game's blog. The first one, is for those who want to...
  15. aia_2

    Release My game is live now: VI·VIII·X KUP RPG

    Hi fellows, it is a great pleasure to present the RPG I have just completed in its core rules: VI·VIII·X KUP RPG. This is a project which took me ages to have its first phase done (at least!). I must say thanks to mr Covid19 who gave me a lot of time to dedicate on it... (sad to say, but during...
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