I can understand the point about items making Batman seem more powerful than he is... but we are still talking about The motherfin Batman! Regardless of how much more powerful the items he has make him seem, strip him down and he is still at the peak of human ability in both pure physical...
Not sure this fits well, but I had a hilarious moral dilemma in a recent game.
My players had burst into the home of a reclusive wizard and unceremoniously ransacked his house looking for proof of mis-deeds they thought he'd committed. After confronting him, it became obvious he wasn't evil...
I have a girlfriend into comics, computer games and decent films... but D&D and Sci Fi are a bridge too far (so far). Oh well, if we had everything, we'd get bored, right?... right?
Good luck to you by the way.
I think this is kind of my problem. There is no good way to make the Monk feel a proper part of the environment, he always has to play the stranger in a strange land.
I know they can fit in, there are even Monasteries detailed in the setting, but i've never liked the shoe-horned feeling they tend to bring with them. Like seeing a barbarian with a katana.
I'm probably biased because I have no love for eastern mythos or styling generally, but I generally can't stand seeing a player roll up a Monk for one of my games. In my opinion it takes a very skilled player to make a Monk fit snugly with the decidedly western (and near-eastern) cultural...
You have your heart set on certain cars then? I was going to suggest trying to find a copy of the old Dark Future board game... Sadly I lost mine, it was near-mint as well, but got lost in a move.
I think its a matter of definition.
As the DM I'd think the majority of decisions the players make are run past you. Whether its a conscious thing or not, almost everything they do has to 'convince you' in some way. The purely reasonable requests just bypass that conscious thought process.