I don't have much to add.
I suppose if you wanted to absolutely distill the 'core' essence of all classes into three categories:
Fighter - Focuses on combat.
Specialist - Focuses on skills.
Adept - Focuses on magic.
From there, pretty much every class is either a specialized...
I agree with that assessment. At a certain point, if you raise your skills high enough, you effectively have supernatural powers. Whenever I think of insanely high skills, I always think of epic skill checks and "Swimming Up A Waterfall". Mentally, the very thought of doing this is...
Sure, those spells are useful, but there are downsides. Just some examples:
1. Charm Person has both a verbal and somatic component. The guards on the wall above the gate should receive a check to see if they catch the wizard using his magic on the other guard. Not entirely likely, as I'd...
You bring up some good points.
A wider point of discussion that really isn't brought up often, and a lot of DM's in my experience tend to ignore, are the not-so-subtle hints players give about the type of game they want.
If a player is putting a lot of skill points into bluff or other social...
Okay, first of all... this should never, ever happen. Imagine that you're approaching a guard post in real life (have you ever entered a military base?). You approach the check point. Normally, you flash your ID and you're let inside. Well, ID Cards and stuff don't typically exist during...