Recent content by Alkavian

  1. A

    D&D 5E Help me build a small dungeon

    I would suggest the "elite" prisoner be some form of celestial being. Perhaps the wizard/warlock was performing bizarre experiments on the being to extract some form of cosmic essence. Attempting to achieve a form of immortality outside the typical lichdom/undeath route? Maybe trying to bend the...
  2. A

    D&D 5E How many people start at 20th level?

    My 24th level Barbarian/Ranger took 4 years to reach that level. I was still in the Army at the time and we had a lot of time in the barracks to play many sessions a week. Often we'd play a couple hours every other day after work. This went on the first two years....with the last two years being...
  3. A

    D&D 5E Darkvision range and light sources beyond.

    I rule it that Darkvision gives 60' of visibility (shades of gray only) into darkness treating it as dimly lit. So if you have a torch area illuminated brightly 20' with dim light an additional 20'. The character with darkvision sees the entire area as brightly lit...with 60' of dimly lit...
  4. A

    D&D 5E How many people start at 20th level?

    I've had two characters reach 20 level. A barbarian from 3e that made it to 24 with the epic level handbook and a psion who made it to 20. It takes a long time, and we always start at level 1. The average level reached typically is between 11-13. High level play is fun when you've been with your...
  5. A

    D&D 5E Length of peoples Campaigns?

    My typical campaign usually is meant to run levels 1-20. But the overarching campaign tends to be cobbled together from a couple 2-3 smaller adventures which span 5-8 levels. My current "campaign" has a desired end state, but I do not focus on that far down the line because the party is level 2...
  6. A

    D&D 5E Most useful benefit?

    I would avoid a stat bump and proficiency bonus. Granting advantage means the item can benefit anyone using it (making it more useful in a broad context). I think this is important when you consider the mechanics of 5e and the relative rarity of magic items in general. If you want your...
  7. A

    D&D 5E So,whats up with those half orcs?

    ^ Ditto. Seems to be just group dynamic combined with player optimizations.
  8. A

    D&D 5E What 5E Most Needs Is...Usable Parts

    I would certainly like to see more 'bit' modules. I homebrew most of my own campaigns. I would likely never run HotDQ or other such modules. I prefer to build the overall story arc myself (though I might be in the minority with that). I would LOVE to have small adventures that are campaign...
  9. A

    D&D 5E So,whats up with those half orcs?

    Our group is currently: Half-Orc Ranger Dragonborn Paladin Dragonborn Sorcerer Halfling Monk I've found that the halfling shines quite a bit with the 'lucky' racial trait. Re-rolling 1's is awesome. Also the advantage versus poison and fear for the stout sub-race is great. I do not think that...
  10. A

    D&D 5E D&D Multiverse as setting - do you do it?

    My own games typically exist in a homebrew setting I call "Forelorn". I use specific racial deities from the shared multiverse such as Tiamat, Lloth, or Garl Glittergold, but I also have some core pantheon deities which cover broader bases than specific races. I use the "great wheel" concept for...
  11. A

    D&D 5E Training Wheels

    You could give players (behind the scenes of course) resistance to bludgeoning, slashing, and piercing damage for first two levels. If that goblin crits for 2d6+2 averaging 9 damage. They take 4. They will still feel the hits, but their squishy hp won't be impacted as greatly. You are also not...
  12. A

    D&D 5E Short rests -- how often in a day?

    On average I think about 2-3 per long rest is about right....assuming you have a busy encounter schedule of 5-9 encounters. Our group is just starting out and 2 seems to be the norm on short rests at the moment.
  13. A

    D&D 5E Mage Hand and the No Good, Low Down, Dirty Rotten Arcane Trickster

    In context of the rules as written I do not see a problem. The trickster is playing to a design archtype your player finds fun and creative. I would suggest letting that player enjoy their character and wait to see how it will impact the overall game. Remember that accomplishing a task at range...
  14. A

    D&D 5E Would you change a monster's hit points mid-fight?

    Do I fudge rolls? Sure. Rarely it becomes necessary for the sake of the situation. I don't generally pull punches on things that the player's instigate. If I make a grievous error in a challenge I may make minor alterations to compensate for a mistake I made so the players don't suffer for it...
  15. A

    D&D 5E Cost To Pay For Resurrection?

    As a general rule for paying for spells I use the following method: Take the level of the caster who is providing the service and compare against the following baseline modifiers - Lvl 1-5 = 10gp, Lvl 6-10 = 20gp, Lvl 11-15 = 40gp, and Lvl 16+ = 80gp. Take that gold piece value and multiply it...
Top