Recent content by AllPurposeNerd

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    Hundredfold

    The risk there becomes the speed at which the bonuses outstrip the die roll and you're just comparing scores. Whole points would be way too large. I toyed with .1, .3, .5, .7, but then the level bonus is too small to be worth doing. .2, .3, .4, .5 might work, if you don't mind the max score...
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    Hundredfold

    I didn't. I haven't really touched it in like a year. I did change Perception to Awareness a while ago. There's a lot of things that I just changed the names of so it wasn't so obvious which game I was stealing from. That's why they're called 'special abilities' and not feats. You still...
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    Hundredfold

    First off, don't apologize. You have, in one post, put more effort into this thing than all of my actual friends did in three years. I did that to facilitate more direct conversions from other games. D&D's unit is 5 feet. HERO systems used to be 2 meters. I agree now that it's an...
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    Hundredfold

    I posted this over at RPGnet and they accused me of being a spam bot, so I guess I have to talk about this thing a little bit so people will actually click on it. One of the things I took away from D20 was the way that ability scores and skills are kind of different levels of the same thing...
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    Hundredfold

    So I wrote most of an RPG system, fairly robust crunch but almost no fluff. I haven't really messed with it in over a year, and I'd like to finish it and make something of it, but I just don't have the energy anymore. I've pretty much lost all interest in tabletop games. So I figured the next...
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    Is math a flaw?

    Wow, three pages later. I decided to divide all the level-up bonuses by 10. Instead of gaining +1, +2, +3, it's 0.1, 0.2, 0.3 and only the integer portion of the total score is added to the die roll, which is now 1d10 instead of d%. Conveniently, this reduces both damage and hp by the same...
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    Is math a flaw?

    Finer control over differences in ability, easier translation to real world values, and a snappy, unused name? I could (and should) just playtest it with smaller values to see if the impact is significant, but the only mechanic I can see being directly impacted is my Skill Mastery ability...
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    Is math a flaw?

    No time for a 'hi, im new lol' thread. I have issues to discuss. I've been working on a system for a few weeks now. At it's core, the system's challenge resolution mechanic is 'd100 roll high'. It's almost like d20 multiplied by 5, which means that mid to high levels frequently involves...
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