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AlViking's latest activity
A
AlViking
reacted to
Zaukrie's post
in the thread
D&D General
Games Economies
with
Like
.
I've never understood this. The DM controls how much money there is, and what things cost. This is a table issue, imo. It's much...
Oct 1, 2025
A
AlViking
replied to the thread
D&D General
Games Economies
.
Beyond "This is a trade city because it's on a river that opens into the ocean" or "Being close to the dwarven mines, this city is a...
Oct 1, 2025
A
AlViking
replied to the thread
D&D General
Games Economies
.
I think of a GP like a $20 bill (or a bit more because of inflation nowadays). The average person would have at most 10 or so, if you...
Oct 1, 2025
A
AlViking
reacted to
kermit4karate's post
in the thread
D&D General
Games Economies
with
Like
.
Years ago I started using a trick in my D&D games where I began to think of silver pieces as US dollars. GP as $10. Etc. Grounds it in...
Oct 1, 2025
A
AlViking
replied to the thread
D&D General
Games Economies
.
If DMs think the characters have too much gold, isn't the solution simply to not give them as much? I fail to see the issue here. If...
Oct 1, 2025
A
AlViking
reacted to
Clint_L's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Unless you're ruling that magic weapons can also break, how much use would you even get out of having rules for breaking weapons? And if...
Oct 1, 2025
A
AlViking
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I would suggest that discussion of 2nd edition also belongs on the Older Versions forum. Clearly, people's experiences varied, as did...
Oct 1, 2025
A
AlViking
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Wut? What GM is this? I adjust monster stat blocks between sessions, but during a game all I track is their position and remaining hit...
Oct 1, 2025
A
AlViking
reacted to
Shiroiken's post
in the thread
D&D General
Perception vs Investigation
with
Like
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While not necessarily RAW, I tend to break them down as: Perception: noticing something not obvious Investigation: realizing why...
Oct 1, 2025
A
AlViking
reacted to
DrJawaPhD's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
How in the world is ammo the same thing as weapons breaking? Ammo is stupid too in DnD and I've never used it, but at least there it's...
Oct 1, 2025
A
AlViking
reacted to
MGibster's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I absolutely hate having to deal with breaking weapons in video games. It ruined one of the Zelda games for me and System Shock 2...
Oct 1, 2025
A
AlViking
reacted to
Charlaquin's post
in the thread
D&D General
Charisma Checks gone Horribly Wrong - Can you Relate?
with
Like
.
I agree 100%, though in Viva La Dirt League’s defense, it wouldn’t make for a very funny sketch if the DM ran it this way. In general...
Oct 1, 2025
A
AlViking
reacted to
DinoInDisguise's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
You say “if you can solve it without complexity, I’m listening.” But there is nothing to solve. There is nothing to fix. This is all...
Oct 1, 2025
A
AlViking
replied to the thread
D&D General
Weapons should break left and right
.
There is no way to "tackle" this complaint because people have been repeating the same complaint ad nauseum for most editions of D&D...
Sep 30, 2025
A
AlViking
reacted to
TaranTheWanderer's post
in the thread
D&D General
Perception vs Investigation
with
Like
.
Every published adventure I’ve read uses perception to notice traps. In my opinion, that makes perception too much of a catch-all...
Sep 30, 2025
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