Recent content by amwest

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    I Hate Appraise

    Appraise and Craft I thought more about how appraise should work, and came up with the following... also some thoughts on Craft... APPRAISE I think Appraise should have set DCs for different valued items. For example: DC 10 <10 GP DC 15 <100 GP DC 20 <1000 GP DC 25 <10,000 GP DC 30 <100,000...
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    I Hate Appraise

    Now, I have to say that I really do hate the appraise skill system. The main problem with it is that it requires an amazing number of dice rolls. For a D&D party, it is stupid to have just one character appraise each item. The right thing to do is to have EACH character appraise each item. Then...
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    Skills Based on Backgrounds

    Their number of skill points would still be based on their class. Right, so the guiding philosophy of assigning skills is that ANY character of this type could plausibly be created with these skills. For example, a medical student might have something like Heal, Knowledge (herbalist), and...
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    Skills Based on Backgrounds

    How do players like this system? It would seem that PCs would try to choose a back ground that fits with their class skills so that they could max them all out? Is that what they do?
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    Skills Based on Backgrounds

    Vlos: Though the idea of limiting it to 'x' is somewhat appealing, I figure that is what each class's limit in skill points does. Also, since these skills are to completely replace existing skill lists, there wouldn't be anything else for them to choose from! =) As far as a non-rogue...
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    What are your vital houserules?

    1. When multi-classing, a character’s base attack progression should be treated as a fraction, (‘good’ BAB = +1, ‘medium’ BAB = +¾, and ‘bad’ BAB = +½.) When determining total BAB, add every level’s value and round down. This means that a Cleric2/Rogue2 would have a BAB of +3, instead of...
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    Skills Based on Backgrounds

    Oh dear, that's where I thought I was! I don't know how to move the thread, so I just reposted. Thanks for pointing out my mistake. =)
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    Skills Based on Backgrounds

    One of the limiting factors for character development in 3.X is that your character's skills are wholly determined by his class. But what is to say that a fighter wasn't raised in a monestary or that your cleric isn't from the backwoods? Essentially, I would like a skill system that fosters...
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    Delete This - NT

    NT!
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    Skills Based on Backgrounds

    One of the limiting factors for character development in 3.X is that your character's skills are wholly determined by his class. But what is to say that a fighter wasn't raised in a monestary or that your cleric isn't from the backwoods? Essentially, I would like a skill system that fosters...
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