The example I gave in this thread. Skill use. There's very little guidance on how to adjudicate the skills, on what they actually do. Or even using ability scores in general. Or how to bring magic items into a game. The prices listed are several thousand gp wide, and the advice given on how many...
I did, briefly, play in older versions of the game, and hated it--but for very different reasons. There were so many restrictions on character creation back then that it truly stifled any kind of creativity out of me.
This is the most useful thing that has come out of this thread for me. I've...
I never made the argument that THAC0 should exist. That's a strawman. I was correcting a falsehood in your post. And I furthermore disagree with the implied logic in your current post that something being dropped means it was inherently bad and needed to go. That position is predicated upon the...
How would I know what intimidate should do in combat? I don't get into fights. I have no experience or basis on which to decide. I also have no experience or basis on which to decide how magic works. That's why the rules exist: to provide a framework for things we humans in the real world have...
"Wing it" doesn't really provide the kind of guidance that I'm looking for. In 3.5, things are clearly spelled out, and I'm far more comfortable figuring out what to do and how.
The transmuter ability is not laid out clearly. At all. A sentence or two is not clearly laying out how the ability...
I'm going to assume good faith here.
It's not that I don't know how to be a DM. It's that my players want to do things--a lot of things--that aren't covered in the rules. See my first comment in this thread. One of the most rudimentary examples: What does Intimidate do in combat? The rules have...
It doesn't help with poor discoverability, per se. Unless you really know what you're looking for, the DMs Guild site is pretty rubbish for discovery. By "discovery", here, I mean "show me things like what I already liked". This is subtly different from "show me things that people who bought...
"it's all electronic" doesn't help when visibility is rubbish. Steam right now has the exact same problem, albeit to a much larger degree. Many indie developers would rather release for the Switch than on Steam purely because of just how many games are on the platform, and many of them are just...
More guidance for the DM. What does Intimidate do in combat? How am I supposed to handle magic items? How does a transmuter wizard's transmutation ability actually work? How can a character craft a normal nonmagical weapon? All those "use your judgement / discretion" sections in the DMG need to...
I started playing tabletop (as opposed to D&D CRPGs like NWN) at the time when 4th edition was new. When I learned that it didn't support the OGL, I had a sinking feeling in the pit of my stomach, a fear, a dread, that would later come to be confirmed in ways that I couldn't--wouldn't--even...
Thank you for your work on third edition. It hit upon something truly special, and having it available under the OGL means that we can still build on it today. The foresight in developing the OGL has shown great wisdom in the decades since third edition was published. I was still a teenager at...