Recent content by andy3k

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    How do you feel about the only-general-feats direction of D&D?

    If a feat is required to fix a class/race weakness then one of two things are true: 1. the class/race is broken and needs to be fixed at the class/race level, not with a feat, or 2. the weakness is there for game balance, flavor, or both and you are a power gamer who wants all the good aspects...
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    D&D 4E Fictional positioning and currency rules in 4e.

    "As I said, I agree that the character sheet is always the first go-to for my players when it comes to looking for resources to deploy ... What I would like, though, is for the ranger with Acrobatics to pay more attention to the vines than he currently does!" The two statements above were...
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    The Gatekeeper: A Psionic Defender

    Improvements have toned down the power - good job. I don't have time to review past level 1 but I will spend at least 1 more post critiquing level 1. Pressure Volt Aura The way this is written, a 1st level GK can mark ALL opponents in burst. Not good. Refer to Warden for how to mark an...
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    The Gatekeeper: A Psionic Defender

    I'm sorry but the power creep in this class is horrendous. I'm not even going to review past level 1 since a level 1 Gatekeeper is bad-ass x3. Pressure Volt Aura: A permanently on slow-type effect with aura 5? At first level, a minor action burst 5 slow that only lasts until the end of next...
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    Move action

    Both of my D&D groups allow you to move 1 square at a time (mini-moves). In most cases, the character moves from origin to destination without interruption, so the action appears to occur as a single event. New information based on moving into a specific square is delivered as an immediate...
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    Balancing (Save Ends) with UENT

    I like the idea of overlapping but not stacking conditions. Someone suggested adding addition save rolls to remove the condition. A simplification of this plan is: every time a specific effect is overlapped, the condition gains "duration: +1 round". Example: Larry slows Foe (save ends). Moe...
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    Brainstorming Daze

    Neither I nor the rest of my D&D group (I surveyed them) would pay 1 surge worth of HP for a base 45% chance to fail the save and do nothing. We WOULD pay that amount to remove the stun permanently. My group agreed that simple is best. Dazed + weakened or dazed + blinded were their favorites.
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    Magic Item Economy - alternatives?

    First off, I'd like to say that I own an expensive set of knives and they are SOOOO worth the cost over cheap knives. ;) Moving on. Don't think of the cost of magic items as actual "gold". Think of it as the gold equivalent in residuum to create that item. Magic items aren't mass produced by...
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    The 1-square charge

    Crazy Jerome, Your above solution does include all possibilities. Instead of standing up or being dazed, I end up 1 square away because an interrupt causes me or the target to shift 1 after the move but before the attack. One of my characters had this very thing as a utility power. Granted, I...
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    The 1-square charge

    I agree with FireLance. Fleche, as defined above, is less effective than either a standard attack while adjacent or a charge when at least 2 squares away. This is not power creep, this is closing a loophole. And why do you say that it's okay for the monsters to get the advantage? Monsters can...
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    Brainstorming Daze

    D'oh, you are correct. Who WOULDN'T pay the hit points to unstun for a turn. To remove stun completely with a surge worth of HP would also be a no-brainer unless you were lacking in HP, surges, and heals. Similar, just more expensive. If it became so expensive that you couldn't do it over half...
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    Ranged Defender: Doable?

    While I lay in bed, another concern came to me with regards to that abjurer ward. I'm picturing a wiz with the ward on himself (invincible ward), the party is adjacent (so they are all protected by the ward), and the ward is neutralizing (almost for free) the enemy aura that should be having an...
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    Brainstorming Daze

    I think it might break things or be unfair to completely remove a condition by spending hit points rather than using the proper saving throws. Defenders have a great advantage while controllers suffer. It seems better to allow characters to spend hit points to decrease the effect to a daze. 1...
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    Ranged Defender: Doable?

    Thank you for sharing the defender wizard. It looks like you put some work into creating it. Have you tried it in actual play? If so, how did it do? Was it balanced? Did it protect the people who needed protecting e.g. did you prevent foes from dealing significant damage to undesirable targets...
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    The 1-square charge

    Yes, we started with "can't attack" but then moved to "can't attack good enough." That is because our defenders (for the most part, but other melee, too) were being punished for being an arbitrary 1 square away from a foe. If I can do an at-will attack from adjacent and a charge from 2 squares...
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