That sounds a lot like the approach to Culture in Level Up (or A5e), which has already been mentioned.
A5e separates Culture from Heritage (i.e., race/species/ancestry) and Background. Each culture is a bundle of traits that aren't tied to heritage, allowing you to, for example, combine the...
Fair enough... Since this is a [+] thread, I won't comment further on that score.
I like your idea of a hybrid approach, wherein certain classes (e.g., fighter and thief, maybe) are universal enough archetypes that they can be pursued by all races/species/ancestries, while others are specific...
Wait... Why be coy? Are we not allowed to mention ACKS II by name (which I'm assuming is the game in question)?
As far as I'm concerned, the way ACKS II handles "racial classes" is the ideal approach. To quote By This Axe (The Cyclopedia of Dwarven Civilization):
"[W]e found neither option...
The best thing about Tal'Dorei and Wildemount is how easily they can become continents on the opposite side of the world as the Nentir Vale/Old Empire of Nerath...
In alphabetical order:
ACKS II
Call of Cthulhu
Dolmenwood
The runners up (coincidentally, also in alphabetical order):
Demon Lord Engine (Shadow of the Demon Lord/Weird Wizard)
Gumshoe (Night's Black Agents/Trail of Cthulhu)
Warhammer Fantasy Roleplay
Absolutely! Between his work for Warhammer Fantasy Roleplay, B11: King's Festival & B12: Queen's Harvest for B/X, and the beloved Night Below, Carl Sargent wrote some fantastic adventures.
I still have my original hardcover of Power Behind the Throne for WFRP (along with the companion volume...
To be fair, and in the interest of giving credit where credit is due, he co-wrote it with James Jacobs, so they both deserve the accolades for that one.
For an edition that is famous for terrible adventures, Reavers of Harkenwold is one of the two best to come out of 4th edition (Madness at...
Rich Baker has written some of the best adventures for each of the last three editions of D&D—not to mention his work on Alternity and his own Primeval Thule setting—and deserves way more credit than he gets. Every adventure of his I've run has been great, including Lost Mine of Phandelver and...
I generally don't engage with other forms of social media, eschewing Facebook, Twitter, and the like. Also, I haven't read "threads upon threads" about the modern art direction of D&D; I've only read this one.
So, while I'll concede that there may be some previous pattern of behavior that I...
I may have missed something, but I don't think anyone here is saying, "embrace tradition; reject modernity." What I've seen are people saying that certain elements in some D&D art don't match their personal expectations for what is, ostensibly, a "medieval fantasy" RPG.
I haven't seen anyone...
What I literally don't understand is how anyone can interpret someone saying "I'm not a fan of high-heeled shoes or other modern clothing in D&D art" as somehow engaging in ethnic gatekeeping. Or how one could possibly make the leap from "you don't like modern eyewear in D&D art" to "you're...
Seriously? If you don't like someone or disagree with them, it's okay to steal from them?
I don't care for the guy who lives down the street with the Trump sign in his yard, so I guess I just can steal his car with a clear conscience...
That's a kind offer from a generous person! I think you'll find it suits Barrowmaze very well, but I also think you can't go wrong with any of the systems you're considering.
So far, it's been going really well. When we switched, my players really appreciated the expanded spell lists and additional class abilities, and I've found that it still runs quickly and smoothly, since it's essentially the B/X chassis.
We haven't really noticed a disparity between how often...