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Anon Adderlan's latest activity
Anon Adderlan
reacted to
NN's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
And bigger ones, theres plenty of quickies
May 23, 2025
Anon Adderlan
reacted to
NN's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
i dont know the map but the goal : 50%+ of players in a group should be eagerly, positively, looking forward to their turn to GM
May 23, 2025
Anon Adderlan
reacted to
Dire Bare's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
I don't know about "killing" prep, but tools to reduce prep to as close to zero as possible . . . yes. The hobby assumption is that...
May 23, 2025
Anon Adderlan
reacted to
Dire Bare's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
I don't know about the hobby at large, but I know what I'd like to see . . . More publishers putting their stuff on web-based platforms...
May 23, 2025
Anon Adderlan
reacted to
Scribe's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
No. Like you said, people can show up at a con/game night, knowing next to nothing, and pick it up and play depending on the system.
May 23, 2025
Anon Adderlan
reacted to
Reynard's post
in the thread
What Does the RPG Hobby Need Now?
with
Like
.
Here's a question: does the hobby need to be even more accessible than it already is? How accessible is "accessible enough"?
May 23, 2025
Anon Adderlan
reacted to
mikeawmids1's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
I would argue that any story-first system is ad-hoc by nature, and the solution to the problem you posed above would be determined by...
May 23, 2025
Anon Adderlan
reacted to
Thomas Shey's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
I think its a little more critical here, since the "intelligence test" part can have the PCs doing things that feel pretty...
May 23, 2025
Anon Adderlan
reacted to
Thomas Shey's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
The question comes when its time for the enemies to attack the heroes; which can attack whom? In the normal mechanics its a nonissue...
May 23, 2025
Anon Adderlan
reacted to
mikeawmids1's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
You don't have to treat each encounter as a single collective unit. Using the above example of a tank + squad of soldiers, you would...
May 23, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
Man the art is so off-the-hook on these books, I know I'm a moron and unrepentant aesthete but a big part of what made me love RPGs in...
May 23, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
Yeah, and I'm not sure that's always great either - I think there's a fairly easy design solution, which is: A) If there are multiple...
May 23, 2025
Anon Adderlan
reacted to
Stainless's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
They call the game system the "Director's Cut" and the game indeed plays very well if you imagine it in terms of movie scenes, camera...
May 23, 2025
Anon Adderlan
reacted to
mrm1138's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
The only thing I wonder about is how statistically likely it is to roll three of a kind (or even doubles) on a consistent basis. How...
May 23, 2025
Anon Adderlan
reacted to
Bae'zel's post
in the thread
Outgunned Adventure Is Smart As A Whip
with
Like
.
I agree the way this game handles traps has completely changed my views on them (in a genuinely positive way). I was really surprised at...
May 23, 2025
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