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Anon Adderlan's latest activity
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
We need to know what you mean by "the same kind of game events", because this is a strange question. I say it's a strange question...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
What is a "traditional RPG"? I'm pretty sure Call of Cthulhu is a "traditional RPG" by any conventional definition, but you seem to...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
Well, they are. Players don't need to know as many rules as D&D and they work in a predictable way. There's a reason CoC is played by an...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
And as I've pointed out, Spycraft and d20 Modern were missing some of those. You can design a "rules widget" to allow silent takedowns...
Apr 25, 2025
Anon Adderlan
reacted to
Micah Sweet's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
As I've said, I don't want mechanics for cinematic. To me all that's important is that we have rules widgets that allow things that can...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
I felt exactly the same way. And I don't think your expectations were too high - everything we were hearing about Numenera was spot-on...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
What don't you understand? The point seems incredibly clear. D&D doesn't have characters "only succumb to their wounds when it's...
Apr 25, 2025
Anon Adderlan
reacted to
Bae'zel's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
Hmm I've been let down a few times by games that promised "novelty". Either because the rules didn't really support that (ie, they were...
Apr 25, 2025
Anon Adderlan
reacted to
Thomas Shey's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
It helps that they aren't trying to offload too many things on one die. When you have three or four special results you should read...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
Like the combat just completely didn't work with spy genre stuff on a very basic level, for an easy example. You couldn't behave...
Apr 25, 2025
Anon Adderlan
reacted to
Ruin Explorer's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
Why not both? Honestly, I'll take either, so long as it's done well. I'm sorry, I'm not trying to be difficult, but genuinely, a...
Apr 25, 2025
Anon Adderlan
replied to the thread
GAMA's Communications Manager Declares Organization 'Broken'
.
Any large institution which controls a significant part of the industry by definition is a gatekeeper. And it's good to hear they cared...
Apr 23, 2025
Anon Adderlan
replied to the thread
How Much Do You Care About Novelty?
.
How much do I care? After the point it makes playing worthwhile but before the point it makes playing tedious. Tropes are discrete...
Apr 23, 2025
Anon Adderlan
reacted to
Paul Farquhar's post
in the thread
How Much Do You Care About Novelty?
with
Like
.
Tropes are useful story telling tools. And there are a huge number of them, just check out TVTropes. The problem with the fantasy genre...
Apr 23, 2025
Anon Adderlan
reacted to
Dannyalcatraz's post
in the thread
How Much Do You Care About Novelty?
with
Haha
.
I dunno- sounds absorbing!
Apr 23, 2025
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