Recent content by Anonym

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    How build a special world setting based on "being able to physically enter someone's dreams“?

    It looks good! It reminds me of some certain feeling of 'The Dream Quest of Unknown Kadath'. ctually, in my imagination, that so-called artefact is a huge strange orb or icosahedron that will appear in any dream of that boy and all his descendants, no matter whatever they dream of (that...
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    How build a special world setting based on "being able to physically enter someone's dreams“?

    I want to design a key scene,thebeginning of the entire world setting:THE BLOODBORNED PACT Simply put, a poor boy signed a pact with a mysterious ancient artefact(It actually a living being, but that boy doesn't know this. ), make it to enter his dream from the real world then get incredible...
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    How build a special world setting based on "being able to physically enter someone's dreams“?

    In short, I want to build a special world setting based on the following key elements. people(especially the spellcaster) can enter other's dream physically,just as they enter another plane. and when they enter someone's dream, everything they encounter are real, and enemies in the dream can...
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    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    I think the key factor determining this is how powerful or the strength level of ordinary people in that world. what if those people were powerful races like Kryptonians or Saiyans and everyone of them are high level characters?mighty epic guys will depreciate and become less shinny. of...
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    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    first of all, I must say that this is a very vague question, and Im not sure how to describe it correctly. In a typical fantasy world (for example, the Faerun), there are all kinds of powerful beings such as dragons, liches, demons, or something even stranger and high-level characters...
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    A world setting: a world where dreams and reality intertwine and depend on dreams

    a question: they (nearly everyone) can bring stuff from their dreams into the real world,but it's not through a portal (otherwise people or creatures other than themselves may also enter andor leave their dreams). since It's not a portal, the dreamlords just wake up in their sleep, and how the...
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    A world setting: a world where dreams and reality intertwine and depend on dreams

    Simply put: In a remote world, a very primitive civilization (not a kingdom or country,but a group of clans,equivalent to the Neolithic Age, they are even more primitive than the people of Athas) accidentally discovered an ancient artefact (you can imagine it as the black monolith in the 2001...
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    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    That's just…… a simply tradition of world style. Most of these fantasy table game's worldscape are similar to the Earth of the Mideval or Renaissance, with the addition of magic and a lot of magical creatures as game changers————even so, the effects of these supernatural factors are so great...
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    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    question: Firearms are usually described as being able to ignore armor AC. so how can modern bulletproof armor plate be represented in rules? The protective area of modern bulletproof armor (a plate carrier with lv4 plate,for a example) is usually very small, with less than half of the torso...
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    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    Regular trained militants(usually private):lv1-3, gunslinger(PathfinderRPG,ultimate combat) Elite Vieterans or special forces:lv4-6,typical 3th Gunslinger/2nd Ranger Commando:lv7-9,typical 5th Gunslinger/3th Ranger Diredevil(Rambo):10-12,typical 6th Gunslinger/5th Ranger and 5th and above...
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    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    in my own opinion,a full auto assault rifle would fire 1D4 times per rounds,and it can fire 2D4 times per rounds in full auto but have reloading at next round and cannot shot again for at least 1 round due to the overheated barrel. and it range is about 600ft/200m,and deal 3D6 damage and crit...
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    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    "they're effectively high-level magic items" no,they are not.this is a completely different case. powerful magic items must be created by powerful spellcasters. however, automatic rifles and RPGs are mundane items, made of ordinary metal and capable of being mass manufactured in large quantities...
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    Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

    about the concept of HP, I think it's necessary to explain that it's just a very abstract concept——————it's just expressing how difficult it is to kill this guy, or how much damage this guy can withstand before it falls.that's why it's called Hit Points instead of anything else such as Life...
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