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AnotherGuy
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D&D General
The Beautiful Mess of 5e
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You don't need a power gamer to understand the issue with rests. They don't even follow their advice of 6-8 encounters in the APs. Your...
Oct 22, 2025
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AnotherGuy
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D&D General
The Beautiful Mess of 5e
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They released the Twilight Cleric well into 5e tells me all I need to know about their design process...
Oct 22, 2025
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AnotherGuy
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overgeeked's post
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Yeah. It’s wild. I know they play the games they’re designing, but it almost seems like they’re in their own bubble with no contact from...
Oct 22, 2025
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I think both Mikes are such big proponents of modular design that those who go listen to then will be as well But as a whole, 5e fans...
Oct 22, 2025
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I'm A Banana's post
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Commentary as I'm listening to it: "Blue Magic" design was part of what informed the design of Shield and Counterspell, since Mearls is...
Oct 22, 2025
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Ok, so I got to that part of the podcast, and… this isn’t what he said. He just said “we made a mistake.” Which, like… sure, I get that...
Oct 22, 2025
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It is kind of funny that the exact same lesson was learned during 3.5. And 4e. And now again with 5e.
Oct 22, 2025
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Socs and Greasers. Stay gold, Ponyboy.
Oct 22, 2025
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I have a player that loves fireball, always plays wizards in a group that tend to be caster heavy and in my experience over the last 10...
Oct 22, 2025
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That They (and the playerbase) currently do plug and play from 5e adjacent systems which is also a great thing for the playerbase; The...
Oct 21, 2025
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Mike Mearls explains why your boss monsters die too easily
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One thing I've tried with is to put enemies in factions with their own logistics and organizations. It would determine how many losses...
Oct 21, 2025
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Mind flayer extracts ally's brain
Oct 21, 2025
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Yeah, I'm working on something similar. My current solution is quite simple: At the end of each of your turns in combat, gain 1 Battle...
Oct 21, 2025
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Chronicles of Ramlar uses something called momentum. You start with access to basic attacks and as the PCs gather more and more...
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