Maybe. Maybe average. Spell points are not a complex resource to manage. It could just be me though. I find the way you need to play and build Warlock far more complex than that of a Sorcerer.
Wizards have there arcane recovery as well. So you have to know when to use that (I guess you could...
And how is Sorcerer anything above Low. You have no books to fill, no spells to prepare everyday. All spells you just know it's the same as picking any other spell for a class. Spell points are probably the easiest part of this whole game there is no thinking involved or choices even. They are...
You add the math for damage as if Wizards spells have no damage dice. And if we're being hyperbolic let's do it with monks too.
Using a Monk consists of "I move up and attack". Build-wise "make yourself fast".
Boom, done. Which spell to use in certain situations is far more complex than "Do I...
So does the water spell blocking powers go all the way up through the sky. What if a creature is flying 800 feet in the air and is only 2 feet on the other side of the 10 foot river? Can it not detect them because of the power of water? I have always found that limitations to be idiotic.
That's right. Nice, I was just thinking the free home base was kinda cool as a support character I love that idea but now it has an even greater value with the free ASI.
The Marshal in my game is a noble but took the Gambler Background and has a deed to a dilapidated building. I am gonna have...
The Marshal is fun so far. I like being support and I may dip into Bard a bit to get a little extra support, but my question is about their level 13 feature
STRONGHOLD
Also at 13th level, you gain an average grade 4 stronghold. Unlike usual strongholds, you are unable to sell this stronghold...