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aramis erak's latest activity
aramis erak
replied to the thread
Modern Action RPGs
.
D6 Adventure would be my first suggestion. It's really the d6 version of Indiana Jones, minus the Lucas IP. And mechanically, aside from...
Tuesday at 7:58 PM
aramis erak
reacted to
Umbran's post
in the thread
Daggerheart General Thread [+]
with
Like
.
If one is discussing the merits of the system and working with it, yes, it can totally be ignored, especially in a (+) thread.
Tuesday at 7:44 PM
aramis erak
reacted to
kronovan's post
in the thread
What's the bare minimum for a VTT?
with
Like
.
Yep, when at TTRPG features buckets of dice rolls a VTT is going to speed things up. Regardless of that, any VTT that features auto...
Tuesday at 7:22 PM
aramis erak
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
I liked the idea of GURPS, and got my copy of 1e on a preorder. I wasn't thrilled with GURPS by 1990... and mostly shifted to Hero for...
Tuesday at 7:22 PM
aramis erak
replied to the thread
Daggerheart General Thread [+]
.
Yes. Some oversights, such as no picker for adversary powers in the Foundryheart one. And a few small bugs.
Saturday at 1:31 AM
aramis erak
replied to the thread
Common Pitfalls in Game Design
.
Fundamentally, I think the most common flaw is perverse incentives. For example, TSR AMSH, you can't play a vicious anithero such as...
Saturday at 1:28 AM
aramis erak
replied to the thread
Tips and Tricks to Running a Con Game
.
Players at an adjacent table, playing a different module are the ones that have a real reason to be able to complain. A very real...
Saturday at 1:24 AM
aramis erak
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
In practice, I would indeed argue the five were of approximately the same power level (I'd consider a counterargument regarding Angel)...
Saturday at 1:10 AM
aramis erak
replied to the thread
What makes a successful superhero game?
.
Found family is a category I left out; it always seems to arise from the other kinds. In the case of the FF, Ben's found family well...
Saturday at 1:09 AM
aramis erak
reacted to
Dannyalcatraz's post
in the thread
What makes a successful superhero game?
with
Like
.
I generally agree with your supercladistics*, with minor quibbles & observations. 1) it should be noted that some groups belong to more...
Friday at 11:43 PM
aramis erak
replied to the thread
What's the bare minimum for a VTT?
.
Depends upon the game. Tunnels and Trolls, where it's common for the rolls to be 3-12 dice per player, rolled and totalled, and also...
Friday at 11:37 PM
aramis erak
replied to the thread
What makes a successful superhero game?
.
There are severa kinds of Team comics I've seen... Fantastic Four, X-Men, TMNT: Most of the cast is stable long term, some changes at...
Friday at 9:21 AM
aramis erak
replied to the thread
What makes a successful superhero game?
.
The mechanics are 99% the same, except that many powers weren't in the system yet. Champions 1e is 64 pp., minimal art, few examples...
Friday at 7:47 AM
aramis erak
replied to the thread
Worlds of Design: The Problem with Space Navies, Part 1
.
Unless you're running a Ferengi ship... or a Klingon one. And the latter is a fully supported mode. I aim for morality play first...
Friday at 7:21 AM
aramis erak
reacted to
RealAlHazred's post
in the thread
Tips and Tricks to Running a Con Game
with
Like
.
I had an AL table, where one of the player characters literally one-shotted the patron as soon as he showed up. No preamble, using his...
Friday at 7:13 AM
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