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aramis erak's latest activity
aramis erak
replied to the thread
Daggerheart General Thread [+]
.
Not a bad idea, but "exactly like" is a gross overstatement and oversimplification. First, there is the range issue either can be...
Saturday at 6:31 AM
aramis erak
reacted to
Faolyn's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Well, there's still a cost to use it (it's not a free +2 all the time), and if you go for strict optimization, you're going to be...
Friday at 1:52 PM
aramis erak
replied to the thread
Itch.io is shadowbanning or deleting NSFW and LGBTQ content
.
Because it's "Adult Content" - without regard for whether it's straight or LGBTQIA+. Or for subject matter. I'll note that noted LGBTQ...
Friday at 1:50 PM
aramis erak
replied to the thread
New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed
.
Individual class sheets probably is a relayout. It's not as intense a relayout...
Friday at 1:16 PM
aramis erak
reacted to
Umbran's post
in the thread
New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed
with
Like
.
Mod note: That's your choice for a first post? Bye-bye. Please don't bother to come back.
Friday at 1:14 PM
aramis erak
replied to the thread
New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed
.
not one or two cards; 6 subclass cards, of which 3 are relevant, and 42 domain cards, of which 21 or 42 may be relevant; having...
Friday at 1:12 PM
aramis erak
replied to the thread
Musings on Sci Fi Campaigns/Adventures
.
Traveller has a number of tools for different campaign styles... I'm talking CT, but MGT1 has similar tools. (I don't know, nor care...
Friday at 10:19 AM
aramis erak
replied to the thread
As a GM, which monster do you find the most difficult to role-play?
.
Normal folk. I'm multiply neurodivergent, normal people are outside my wheelhouse. Aliens are easier — outside star wars, star trek, and...
Friday at 9:28 AM
aramis erak
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Love
.
So are hit points. In the most basic form they help you not die from attacks that can theoretically kill you. They, in fact, at some...
Jul 29, 2025
aramis erak
replied to the thread
So you're done with D&D but still want to play D&Dish fantasy...
.
Rifts and Palladium Fantasy play fairly well, for a 1981 game design. d100 ≤ skill for non-combat, 1d20+(skill based mod) > 4 for...
Jul 29, 2025
aramis erak
replied to the thread
What's Your Price Limit?
.
My limit is about $80 for core rules on paper. Which, generally, I've found, is good for most everything coming out except D&D and...
Jul 28, 2025
aramis erak
replied to the thread
Realistic Combat that's Simple(ish)
.
Yeah. gets odd anytime you mess with the chart, but if you guarantee that they get their slots, just not when, it's not too bad.
Jul 28, 2025
aramis erak
replied to the thread
Running multiple games in parallel?
.
Usually, two different games. Cheat sheets to hand to keep the att/skill lists and difficulties straight. I used to run 3 a week. I...
Jul 28, 2025
aramis erak
replied to the thread
Realistic Combat that's Simple(ish)
.
Which makes the game aspect complete fail - the even pace is for fairness. "So, Mrs. Lincoln, aside from that, how was the play?"
Jul 26, 2025
aramis erak
replied to the thread
Realistic Combat that's Simple(ish)
.
In fantasy hero, I had one PC who was speed 8 (when the magic was on). I later restricted PCs to Speed 6, period. The cards approach...
Jul 26, 2025
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