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aramis erak's latest activity
aramis erak
reacted to
Micah Sweet's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
But if they don't have it, to some extent, people stop buying and eventually the game goes out of print. You're also missing out on new...
Tuesday at 2:40 AM
aramis erak
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
but they do outside the OT. Ep 1: Shopping for a hyperdrive connects Anakin to the Jedi. Ep 1: upgrading a podracer Bad Batch: buying...
Tuesday at 2:38 AM
aramis erak
reacted to
Deset Gled's post
in the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
with
Like
.
But those are huge elements of the movies? The scene showing the technical strategy of how to destroy the Death Star is not only iconic...
Tuesday at 2:28 AM
aramis erak
replied to the thread
Describe your last rpg session in 5 words
.
Sunday AOU More Dragon! More Dragon!!! Phew!
Tuesday at 2:21 AM
aramis erak
reacted to
payn's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Means that linear game is not a railroad.
Tuesday at 2:12 AM
aramis erak
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I don't think having freedom to solve situations creatively makes a linear game not linear.
Tuesday at 2:12 AM
aramis erak
reacted to
Umbran's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
One spell failing to achieve their goal does not a railroad make.
Saturday at 11:36 PM
aramis erak
replied to the thread
What is "railroading" to you (as a player)?
.
1) Yes, but not to a bad level 2) Any point where player choice no longer matters.
Saturday at 11:35 PM
aramis erak
replied to the thread
Making the cut for your TTRPG library
.
Not sure yet, have a few that are over 40 years.... I've sold on only a few, and those were purchased solely for a one-time read. Only...
Saturday at 10:12 AM
aramis erak
replied to the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
.
it's fair to say that, especially in BE and MG, success of action but failure of intent is the suggested default mode for Luke's games...
Saturday at 9:57 AM
aramis erak
reacted to
pemerton's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
You probably won't be shocked that I'm going to put in a good word for Burning Wheel here: generally it uses binary success/failure on...
Saturday at 9:55 AM
aramis erak
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The first RPG I know of to use the phrase "play to find out" is Apocalypse World. It appears on pp 108-9 of the rulebook: AGENDA • Make...
Saturday at 9:54 AM
aramis erak
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
You play to find out the answer to things. No idea where you're coming from here. Pretty much every game that builds "play to find...
Saturday at 9:53 AM
aramis erak
reacted to
billd91's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
This all kind of underscores the fundamental uselessness of the whole "play to find out" statement as a practical matter. As if any RPG...
Saturday at 9:53 AM
aramis erak
reacted to
Fenris-77's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
Gripping scenes are something I think that partial success mechanics scaffold really well. Watch any TV show and you'll see how much...
Saturday at 9:39 AM
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