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Recent content by Arch-Fiend

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    5E ludonarrative dissonance of hitpoints in D&D

    the bonus that hitpoints gets from con is probably best understood as being a measure of endurance as most of what con describes itself as in other contexts (its use in checks) are all things related to our understanding of endurance, however what endurance translates into when increasing the...
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    5E ludonarrative dissonance of hitpoints in D&D

    ok so, what i say is that hitpoints where any type of damage in any context of damage can steal mean all 4 subordinate concepts of damage are at play at the same time. all you have to do is say that if a character takes any damage regardless of source, regardless of context, that damage has a...
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    5E ludonarrative dissonance of hitpoints in D&D

    i haven't created a new abstraction, if you do not quote what you are referring to i can not tell what of the 23 pages of my replies you are referring to as my new abstraction. in the post i think you are referring to i still don't see what your referring to. are you saying that the 4...
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    5E ludonarrative dissonance of hitpoints in D&D

    if A - B, and A=C,D,E,F while B= a stand in for any 1 or multiple of a longer list of letters which are used in context to what causes B. then A - B is an expression of C,D,E,F - anything which can be B. this assumes that B can be applied to C,D,E,F and my entire point has been exploring if...
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    5E ludonarrative dissonance of hitpoints in D&D

    if you want to argue that your abstraction or hitpoints are open ended and thus anyone can add or subtract concepts from them any way they want to then first i would ask you to point out where the definition of these terms in the game state this but additionally id point out you dont state this...
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    5E ludonarrative dissonance of hitpoints in D&D

    so i've said this a few times now after my last long reply to tony but this is it in a concise chunk i came up with an explanation for hitpoints where any type of damage in any context of damage can still mean all 4 subordinate concepts of damage are at play at the same time. all you have to do...
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    5E ludonarrative dissonance of hitpoints in D&D

    so ive decided that this is really the only thing im going to argue about here for now. i kinda dont care as much about the rest anymore because frankly ive kinda defeated myself on the arguement of what hitpoints can be as i created an arguement to explain the best arguement i could think of to...
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    5E ludonarrative dissonance of hitpoints in D&D

    while i say this isint fun anymore, i do still think it was fun. so dont worry about that.
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    5E ludonarrative dissonance of hitpoints in D&D

    so we've gotten to nearly unreadable levels of responding to each other also im going to think hard about if i actually respond again, because its effecting my life to take 2-3 hours a post writing a response. didint capitalize my last one i think ill be ok if we dont have to talk about the...
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    5E ludonarrative dissonance of hitpoints in D&D

    gameplay is the common noun for all the mechanical properties of a game which make up its subordinate concepts. abstraction does not mean abstract. where is the narrative part? probably somewhere you chose to omit the idea that the gameplay represents anything outside numbers bouncing off...
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    5E ludonarrative dissonance of hitpoints in D&D

    apparently im new to this
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    5E ludonarrative dissonance of hitpoints in D&D

    see the problem with cutting up the quotes of someone your responding to so much is that your removing a lot of important details for someone else reading it later to understand when they are reading your responses. so i recommend reading my reply to tony vargas before you read his rely to me.
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    5E ludonarrative dissonance of hitpoints in D&D

    so were not talking about 5e then? because if its skill how does one lose skill from being damaged? see my first post on this thread
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    5E ludonarrative dissonance of hitpoints in D&D

    D&D probably needs a mental hitpoint system if psychic damage is going to start dealing hitpoint damage. that would clear up a lot of this mess.
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