Disarm needs a once over I am seeing different things in different places.
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pg. 49 (OLD) Disarm (requires AGI 6). Pay 3d6; the target drops its
weapon or other hand-held item. matches exactly pg. 66 NOW but is completely different the the Old 1.1c errata
Disarm (p. 49)...
OLD pg 47. Warrior Monk
Defensive Stance. You gain +4 to your Melee Defense.
This does not stack with Drunken Fist.
Drunken Fist. When intoxicated through alcohol, you
gain +4 to both your Melee and Ranged Defense.
This does not stack with Defensive Stance.
+4 should be +2 in both...
Exploits. You can incorporate exploits into attacks,
but exploits can only each be used once per round as
normal (and thus usually only apply to one attack).
Quote from NOW pg 148.
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There are several instances of exploits giving flat...
A couple questions.
1. Is there any reason after the 1.2 errata to buy armor skills in OLD? In new at least some of the armors have specific armor skill rules. In OLD with the elimination of skill requirements for equipment it seems there is no reason to get the armor skills.
2...