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Argyle King's latest activity
Argyle King
reacted to
bedir than's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Thank you Ray and @mearls for sharing so much in this thread. Thank you @Morrus and the mods for maintaining a space where leaders in...
Friday at 4:09 AM
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I...
Friday at 3:47 AM
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
Depends on what exactly you're asking. Lethality and actions having consequences isn't necessarily synonymous with characters dying...
Thursday at 10:24 PM
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
That’s certainly the way the TTRPG studio operated, but our production was much more predictable than video games or entertainment...
Thursday at 10:08 PM
Argyle King
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Yeah, there are a lot of solutions to the "We're fighting things that would puree us" problem that don't involve inflating damage...
Thursday at 8:49 PM
Argyle King
reacted to
UngainlyTitan's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
This matches up with how I imagine to be the case. I am not sure the "Franchise model" will make much difference here. I am of the...
Thursday at 8:40 PM
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
Different flavors of icecream... In some games, your character can't survive being hit by a Giant's axe. My default view is that any...
Thursday at 8:18 PM
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
Thank you for answering. The example of not knowing the release date of BG3 sheds a lot of light on things. From my own subjective...
Thursday at 7:59 PM
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Nothing prevented it, but nothing required it either. The four groups frequently collaborated, but only on initiatives they all agreed...
Thursday at 7:50 PM
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I love GURPS (and agree that it's not nearly as complex as it seems,) but I think it would violate the OP's desire to boil everything...
Thursday at 7:05 PM
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
I'll translate. Until now, the D&D brand was carved up into a few separate pieces, each managed different senior leaders. During my...
Thursday at 7:02 PM
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
If you're allowed to answer this... Under the previous structure, what prevented the different chunks of the business from working...
Thursday at 7:02 PM
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
+1 Like many people, my collection of things is increasingly digital. However, there are particular items (and Supernatural is one)...
Thursday at 5:45 PM
Argyle King
reacted to
Micah Sweet's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
The music in streaming shows thing is about the stupidest thing I've ever experienced. At least it encourages the ownership of physical...
Thursday at 5:42 PM
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
I agree. I had neither said nor implied that it was. My comment was that D&D has a catalog of IP that could be licensed out. Say that...
Thursday at 5:41 PM
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