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Argyle King's latest activity
Argyle King
reacted to
Henadic Theologian's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Also I also found it strange that MtG had no tie in worth mentioning for D&Ds 50 anniversary. Huge missed opportunity. Like not even...
Jul 11, 2025
Argyle King
reacted to
bedir than's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Thank you Ray and @mearls for sharing so much in this thread. Thank you @Morrus and the mods for maintaining a space where leaders in...
Jul 11, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I...
Jul 11, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
Depends on what exactly you're asking. Lethality and actions having consequences isn't necessarily synonymous with characters dying...
Jul 10, 2025
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
That’s certainly the way the TTRPG studio operated, but our production was much more predictable than video games or entertainment...
Jul 10, 2025
Argyle King
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Yeah, there are a lot of solutions to the "We're fighting things that would puree us" problem that don't involve inflating damage...
Jul 10, 2025
Argyle King
reacted to
UngainlyTitan's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
This matches up with how I imagine to be the case. I am not sure the "Franchise model" will make much difference here. I am of the...
Jul 10, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
Different flavors of icecream... In some games, your character can't survive being hit by a Giant's axe. My default view is that any...
Jul 10, 2025
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
Thank you for answering. The example of not knowing the release date of BG3 sheds a lot of light on things. From my own subjective...
Jul 10, 2025
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Nothing prevented it, but nothing required it either. The four groups frequently collaborated, but only on initiatives they all agreed...
Jul 10, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I love GURPS (and agree that it's not nearly as complex as it seems,) but I think it would violate the OP's desire to boil everything...
Jul 10, 2025
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
I'll translate. Until now, the D&D brand was carved up into a few separate pieces, each managed different senior leaders. During my...
Jul 10, 2025
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
If you're allowed to answer this... Under the previous structure, what prevented the different chunks of the business from working...
Jul 10, 2025
Argyle King
replied to the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
.
+1 Like many people, my collection of things is increasingly digital. However, there are particular items (and Supernatural is one)...
Jul 10, 2025
Argyle King
reacted to
Micah Sweet's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
The music in streaming shows thing is about the stupidest thing I've ever experienced. At least it encourages the ownership of physical...
Jul 10, 2025
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