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Argyle King's latest activity
Argyle King
reacted to
Theory of Games's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
That's amazing. I can get that from a good book or good movie, but never with ttrpgs. I'm always thinking "What's the best move here?"...
Jul 12, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
It may be that we're all weird in our own way. I've been told by others that it is unusual that I can think from a perspective that is...
Jul 12, 2025
Argyle King
reacted to
Umbran's post
in the thread
Judge decides case based on AI-hallucinated case law
with
Like
.
This is the "Geek Talk & Media" sub-forum. 1) genAI is geek stuff. 2) We have law geeks here, too.
Jul 12, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I can't speak for Celebrim. For me personally: •Suspension of disbelief is something I can get from games. That I can buy into the...
Jul 12, 2025
Argyle King
reacted to
Micah Sweet's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
Agreed. I don't see simplicity as a virtue to always be strives for in and of itself. My preference is to have the rules cover as much...
Jul 12, 2025
Argyle King
replied to the thread
About how artists learn. (And how it differs from AI)
.
I don't feel that my own subjective experience matches the OP, but it's still interesting to gain an understanding of the process that...
Jul 11, 2025
Argyle King
reacted to
aramis erak's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Yes, there are. There are systems where the probabilities are close replicas of the observed odds of outcomes from real life. They tend...
Jul 11, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I don't feel that I agree with your assessment. I won't say that I "disagree" because your experience is what it is, and we all have our...
Jul 11, 2025
Argyle King
reacted to
Henadic Theologian's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Also I also found it strange that MtG had no tie in worth mentioning for D&Ds 50 anniversary. Huge missed opportunity. Like not even...
Jul 11, 2025
Argyle King
reacted to
bedir than's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Thank you Ray and @mearls for sharing so much in this thread. Thank you @Morrus and the mods for maintaining a space where leaders in...
Jul 11, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I...
Jul 11, 2025
Argyle King
replied to the thread
Realistic Combat that's Simple(ish)
.
Depends on what exactly you're asking. Lethality and actions having consequences isn't necessarily synonymous with characters dying...
Jul 10, 2025
Argyle King
reacted to
WinningerR's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
That’s certainly the way the TTRPG studio operated, but our production was much more predictable than video games or entertainment...
Jul 10, 2025
Argyle King
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Yeah, there are a lot of solutions to the "We're fighting things that would puree us" problem that don't involve inflating damage...
Jul 10, 2025
Argyle King
reacted to
UngainlyTitan's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
This matches up with how I imagine to be the case. I am not sure the "Franchise model" will make much difference here. I am of the...
Jul 10, 2025
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