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Argyle King's latest activity
Argyle King
reacted to
Staffan's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
Daggerheart has an equal chance of Hope and Fear no matter the skill and difficulty involved (unless I'm missing something – I don't...
Thursday at 1:01 AM
Argyle King
reacted to
thullgrim's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Essentially Wildcard skills are bundles of related skills priced more expensively than normal. They are definable for any campaign you...
Tuesday at 11:17 PM
Argyle King
reacted to
mamba's post
in the thread
Does Anyone Care? (Cosmere RPG)
with
Like
.
I agree with both, I kinda like the ToV changes over the 5.5 ones tho, but ultimately neither went far enough imo. The OGL accelerated...
Monday at 11:58 PM
Argyle King
reacted to
Rainbow Scissors's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
The easiest example is that D&D 5E design places zero value on different methods of movement or movement speed. The default mindset...
Monday at 12:36 AM
Argyle King
reacted to
aramis erak's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
Kind of... G: Dungeon Fantasy is moving dead tree, and is a subset of GURPS 4 mechanics, the materials being stand-alone. Doing well...
Monday at 12:35 AM
Argyle King
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
That's kinda what I thought, based upon previous news. It's unfortunate. I was surprised by how much I liked it. I've borrowed some...
Monday at 12:31 AM
Argyle King
reacted to
Micah Sweet's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
I have two sets of the physical FFG dice and have held on to the app on my phone. I also spoke to Edge Studios at Gencon, and while...
Sunday at 11:59 PM
Argyle King
reacted to
MGibster's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Too much dialogue during an active battle is something of a pet peeve of mine. Shouting "Get to the choppa!" is fine, but I dislike...
Sunday at 9:12 PM
Argyle King
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
Originally, I thought of them as a barrier. After playing a few games with them, I've come to enjoy some of them. So, it depends on the...
Sunday at 9:08 PM
Argyle King
reacted to
Cergorach's post
in the thread
Does Anyone Care? (Cosmere RPG)
with
Like
.
People dismissing Cosmere as "IP fans just bought it with no intention of ever playing it!" let me ask you the question: How many books...
Aug 16, 2025
Argyle King
reacted to
TreChriron's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
You don't need to spend a round just to talk. It is suggested you limit the length in "realistic" games. It has never come up at my...
Aug 16, 2025
Argyle King
reacted to
BigZebra's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
I have always been curious about GURPS. But the 1-second round has always turned me off. Something as simple as talking seems impossible...
Aug 15, 2025
Argyle King
replied to the thread
Kickstarter: GURPS Mission X
.
Honestly, I do think that the 1-second round is probably a hurdle for people more accustomed to other games. However, there are...
Aug 15, 2025
Argyle King
reacted to
Voidmoji's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
I gave up on GURPS 25 years ago or so, and have come back to it recently. This is part of the reason why. I, too, am a constant...
Aug 15, 2025
Argyle King
reacted to
thullgrim's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Gaming Ballistic/Douglas Cole GURPS product line is just fantastic. I can’t speak highly enough about it. The Delvers to Grow lets...
Aug 15, 2025
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