Recent content by Argyle King

  1. Argyle King

    GURPS 4th Edition Revised Announced

    I suppose you could do that. Though, I'm not sure that I fully understand the ability to Feint being a property of the weapon rather than the skill of the person attempting the Feint. Even so, it is certainly possible to houserule. I use some houserules myself. In particular, I treat Will and...
  2. Argyle King

    GURPS 4th Edition Revised Announced

    Thanks for pointing that out. I've been playing the game long enough that I didn't even realize that was so late in the book. When I was first starting out, I also used a copy of GURPS Lite to help. That could be the case with Feint. The game does have some built-in things like that in a few...
  3. Argyle King

    GURPS 4th Edition Revised Announced

    Sorta, but most of the effort was focused on Dungeon Fantasy, which still starts at a high power level. That's what it says. Quick Contests are GURPS terminology. However, that may be an example of where the update could make things clearer.
  4. Argyle King

    Hours actually playing RPGs, non-D&D?

    Easily over 60.
  5. Argyle King

    GURPS 4th Edition Revised Announced

    I wouldn't say that I'm an expert on grenades, but I have tossed a few over the years. The reason that fragmentation was added as a feature is because, while the shape may be great for throwing, it's not very effective for a concentrated blast. In trench warfare or when assaulting a bunker...
  6. Argyle King

    GURPS 4th Edition Revised Announced

    yes Full damage from direct impact. Damage is less if farther away from the explosion. That makes sense. Some grenades create shrapnel, which is treated roughly the same as a rapid fire projectile weapon (margin of success determines hits) In short: standing at ground zero of an explosion...
  7. Argyle King

    GURPS 4th Edition Revised Announced

    I don't want to see the core game get watered down. Personally, I don't feel that the game is nearly as complicated as it has a reputation for being. It simply takes an approach to things that is different than D&D and d20 games. However, there is a market for boxed sets or trimmed down...
  8. Argyle King

    Will the complexity pendulum swing back?

    I can understand why the question was posed. Sometimes, I'm not sure how the word "tactical" is defined by other posters. By "tactical," do you mean a game that has facing rules, options for things like suppressive gunfire, and things in that vein? Or By "tactical" do you mean having a...
  9. Argyle King

    Will the complexity pendulum swing back?

    Just trying to give more insight through what I think may be a better example. •In 3rd Edition (the edition that I started with,) one of the memories that sticks out is learning that how I thought the Leadership feat should work and interact with the game world turned out to be very different...
  10. Argyle King

    Will the complexity pendulum swing back?

    In that case, I would say that's an improvement, and I stand corrected on that particular detail. Even so, I still feel overall the same. Generally, I find that GURPS works in a way that I find to be intuitive. So, despite the extra rolls for some things, I haven't found it to be overly...
  11. Argyle King

    Will the complexity pendulum swing back?

    As @Neonchameleon said above, sure, there are traits such as dark vision and whatnot. And I would also agree with the premise that there can be other ways to differentiate physical differences than ability scores. GURPS has traits such as Born Biter, Claws, Extra Limbs, and so forth. Though...
  12. Argyle King

    Will the complexity pendulum swing back?

    Sorta... I agree that D&D 3.5 has oddities in how the rules work. In current D&D, the default assumption in the PHB is that there's little-to-no inherent measureable physical difference between most species. Perhaps that's too hyperbolic or too oversimplified on my part, but my point is...
  13. Argyle King

    Will the complexity pendulum swing back?

    For me, what makes GURPS easier/quicker than D&D sometimes is that (to me) GURPS produces more intuitive results when trying to imagine a situation. •If I bury an axe in the skull of my target, they're likely mortally wounded (if not dead). If not, I can ascertain that there must be some...
  14. Argyle King

    D&D General Eberron - why don't you run it? [-]

    The recent discussion gave me the idea of D&D Yelp reviews for taverns. This leads to a disgruntled tavernkeeper becoming a villain because a bad review from the PCs destroyed his business.
  15. Argyle King

    D&D General Eberron - why don't you run it? [-]

    I'm the minority, but, when traveling, I greatly prefer the random diner. I get your point of view though.
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