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Arilyn's latest activity
Arilyn
replied to the thread
Spoilers
Superman Spoiler Thread
.
I liked them too. When we were introduced to them, I thought, huh, these seem like authentic, non - Hollywood folk. "Real parents."
Yesterday at 5:23 AM
Arilyn
reacted to
Kichwas's post
in the thread
Spoilers
Superman Spoiler Thread
with
Like
.
I liked that. They were rural folksy people with good hearts. Today’s politics has us all thinking rural people are hopelessly lost in...
Yesterday at 5:18 AM
Arilyn
reacted to
aramis erak's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
In the US, it's blackletter law (that is, explicit in the text of the law) that the rules of a game cannot be copyright protected. It is...
Yesterday at 4:36 AM
Arilyn
reacted to
Autumnal's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Love
.
As a creator myself, I like “steal” for much the reasons I like “elfgames”: it encourages a good perspective about the innately...
Yesterday at 3:14 AM
Arilyn
reacted to
Thomas Shey's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
I mean, honestly, this seems an odd argument. If you consider deriving your mechanics and concepts from other games immoral, that...
Yesterday at 1:50 AM
Arilyn
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
I used steal because game designers use the word a lot but feel @chuckdee made a good point. It could be misread. But yes, designers...
Yesterday at 1:13 AM
Arilyn
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Yes, I agree. Steal isn't the best word choice! I should have said learn or inspire.
Yesterday at 12:57 AM
Arilyn
reacted to
chuckdee's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Yes, though we use steal in common parlance, I like 'learn' better. Steal has an ugly connotation taken out of context.
Yesterday at 12:56 AM
Arilyn
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Yes, there's a lot of morphing and evolution and sometimes going back, but more cleaned up or more modern mechanics.
Tuesday at 11:34 PM
Arilyn
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
I put steal in quotes for a reason, as it's not literally stealing games. Designers, of course, learn from each other. For example: 1...
Tuesday at 11:32 PM
Arilyn
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
I remember Robin Laws saying that when he originally wrote Feng Shui, it was considered rules light. When he started tinkering with the...
Tuesday at 7:53 PM
Arilyn
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Late 90s games are very different from now. A tip: The vast majority of game designers run and read a wide variety of games. The more...
Tuesday at 6:43 PM
Arilyn
reacted to
Agamon's post
in the thread
Acquisitions Inc. switching to Daggerheart
with
Like
.
I appreciate you clearing up your stance, popcorn init is a good compromise if a group is having trouble with raw DH initiative playing...
Monday at 5:46 PM
Arilyn
reacted to
zakael19's post
in the thread
Acquisitions Inc. switching to Daggerheart
with
Like
.
When a PC succeeds with Hope, I tend to ask if they want to follow-up or pass the spotlight. Once in a while they follow the fiction and...
Monday at 5:46 PM
Arilyn
reacted to
pemerton's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Huh? I'm not sure how writing down more stuff makes the character feel less like a piece of (or a bundle of) paper. The rules for...
Monday at 7:26 AM
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