I am up front with my players. I tell them in advance that Wish is purely a plot device for me. I will twist the words of a wish to further the story line and add drama to the game. I also don't use the limit of how many times the spell can be cast like they did in 5E. I'll make the spell...
If he cries we can make an exception to the rules and bring his character back through divine intervention. It's only fair since he got killed on one hit.
If I was a cynical activist, which I am not, I would start going to some of these events and accusing women of harassment, since no evidence is needed except someone is making you feel uncomfortable.
I really don't want to play a politically correct game where I am constantly worrying about being inappropriate or offending someone. Politically correctness is for office workers and bureaucrats. I don't create or play in politically correct worlds. I like settings that simulate the values...
Yes memorization is weird if you are not familiar with Jack Vance's work. But replace the work "memorization" with "preparation" as 3E did and it makes much more sense.
I'm a big fan of each spell slot for wizards being prepared in advance. I love the idea that each spell has to be individually crafted in advance for wizards. I actually prefer other systems for the other classes. I would actually like the warlock class to be the new cleric for my tastes.
In a dark ages, medieval setting, renaissance setting where nobles have to be masters with a sword because they have to duel to protect their honor I think very much a Warlord needs to be a Fighter Archetype. In settings where they don't have to do that, not so much.
I have been doing a modern setting where players have Defense = 10 + Proficiency Bonus + Dexterity modifier. Light Armor gives +1 Defense, Heavy Armor Damage Reduction 3/magic and shields a +2 to Defense. There is no medium armor in this homebrew games. It has worked fine.