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Recent content by Arvok

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    D&D 5E Seeking help with my 7th lvl Vengeance Paladin.

    Something to keep in mind about smite: you can choose to burn a spell slot on smite after your roll the die. A lot of players don't realize this. That means when you're fighting a boss you can dump your highest level remaining spell slot on a smite AFTER you roll a natural 20. Be sure to have...
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    Describe your last rpg session in 5 words

    Had to reschedule.
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    D&D 5E Seeking help with my 7th lvl Vengeance Paladin.

    As long as you are wielding a glaive, halberd, quarterstaff, or spear (and attacking only with that, so if you multi-class into monk and make an unarmed strike or something weird it wouldn't apply) you get to make an opportunity attack when an opponent enters your reach. Of course, your DM has...
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    D&D 5E Seeking help with my 7th lvl Vengeance Paladin.

    Since you already have Polearm Master I would consider taking the Sentinel feat and getting a hold of a halberd. Since it's a reach weapon you can hit an opponent who enters your reach with an opportunity attack, reducing his speed to 0. Then on your turn you can hit him (including a butt strike...
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    D&D 5E My Wizard Needs an Assistant! Who could it be?

    The first thing that popped into my head was some sort of construct that fills the role of maid/housekeeper/den mother. Sort of like a cross between the maid on the Jetsons and the teapot from Beauty and the Beast. If she's been around for centuries she might have even helped raise your...
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    D&D 5E Rogue’s Fast Hands and Manacles

    I could see allowing it in combat as with quick hands, but only to manacle one hand. To get the other one in the manacles would require a grapple check. Also there would be some obvious limitations. You couldn't use it against someone's shield arm and probably not against someone armored...
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    D&D 5E The (almost) no-damage wizard: tell me your favorite spells

    It's not a great option, but this is a sub-optimal build. I'm thinking of choosing disadvantage on Str or Dex and counting on one of your tanks to be a battlemaster and knock the enemy down a lot. Either that, or push him into one of the trenches you've dug with Mold Earth. Not great, but he's...
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    D&D 5E The (almost) no-damage wizard: tell me your favorite spells

    If you really want to challenge yourself and take non-damaging cantrips you can take Mold Earth, Gust, and Prestidigitation. Mold Earth is actually quite useful outdoors if you have a few minutes to prep the battlefield. Gust can be used to move your enemies out of melee with your tanks (at...
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    D&D 5E The (almost) no-damage wizard: tell me your favorite spells

    3rd level spells would probably include Bestow Curse (although you have to move into melee range), Counterspell (if you face any casters), and Slow. Major Image could also be very useful or almost useless depending on your DM and his play style (as well as your creativity).
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    D&D 5E The (almost) no-damage wizard: tell me your favorite spells

    For 2nd level Blindness/Deafness is great for making 1 enemy combatant much less dangerous and easy to hit and Blur can make one of your own tanks much harder to kill. Phantasmal Force can be a great spell depending on your DM and the campaign.
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    D&D 5E The (almost) no-damage wizard: tell me your favorite spells

    I would consider Color Spray and Sleep essential 1st level spells for such a build. They can take enemies out of combat without dealing any damage and can be upcast to still be useful at higher levels (there's a thread somewhere arguing the effectiveness of sleep). Also consider Find Familiar...
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    D&D General Leaning into the tropes

    The trope that people generally "pick on somebody their own size". The PCs aren't confronted by a 20th level necromancer when they're 1st level. Also, the local ruler's call for help is against an opponent that will challenge the party but won't TPK them (unless they behave stupidly).
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    D&D General Leaning into the tropes

    I know a girl who plays a druid with a sort of Luna Lovegood vibe--more of a hippie who did maybe one too many hits of acid instead of a stoner. It's very effective and amusing, as she plays her character as someone who is mostly oblivious to the most basic norms of society while still being...
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    D&D General Leaning into the tropes

    I like your post with the caveat that those differences are only trivial in-game. In the real world there were dozens of varieties of polearms because each filled a different niche--not enough of a difference to be worth differentiating in a game that simulates combat and (by design)...
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    D&D 5E Vicious Dagger question

    The only thing you might want to consider are scenarios where all hits are critical hits (e.g. an assassin's assassinate ability or attacks against a paralyzed opponent). Those are probably rare enough to not be a problem...unless your players figure it out and build characters or tactics to...
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