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Recent content by Asisreo

  1. Asisreo

    D&D 5E Players railroading dungeonmasters

    Players in my games will read their backstory aloud (punishment enough for some) and we will discuss, usually at length, how it connects to the world, the plot, and the other characters. Isolated backstories honestly aren't great because that usually means the character themselves are isolated...
  2. Asisreo

    D&D General Nobody likes an edition warrior.

    XYZ games isn't even a good system so your whole point is invalidated. If it isn't D&D, CoC, GURPS, HUAN, CHUGACHUGACHOOCHOO, or LoL then it automatically sucks. Point proven: I played a game of Pathfinder 1e with an inexperienced DM so I'm basically an expert on game design.
  3. Asisreo

    D&D 5E Thread closed, please delete

    I've been alright. One of my players got a raise (yay!) But she also had her schedule moved on D&D day (boo!) so now I'm going to have to figure put that logistic. I'm also working on Homebrewing the gods in my campaign. I do actually want "killable" gods but not killable by normal, mortal...
  4. Asisreo

    D&D General What role do the planes play in your games?

    Planes are essential in my campaigns because they are usually where the real threats reside. Its also where the cooler monsters are. I usually have several known portals to a different plane in certain areas like in magical forests to the Feywilds or supernaturally hot volcanoes to the Fire...
  5. Asisreo

    D&D 5E Thread closed, please delete

    Well, since this seems to be a thread devoid of a topic... How was everyone's day?
  6. Asisreo

    D&D 5E What do you want out of crafting rules?

    I get the reason why they didn't do something like this: for starters, it would have the DM somehow think these high-tier alchemical-yet-mundane gear would be found in the lonely village's shop along with the plate mail armor nobody could have possibly obtained. But also, if a character can...
  7. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    It helps, though it can still be annoying since its rare that the campaign dies out just at the conclusion of a small arc. The prince needs help against bandits! Great job helping him. But now the bandit leader wants revenge for...oh ok, guess that's the end of the story anyways.
  8. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    Its a problem for me. If your players are completely content on playing games where leveling is slow, then that's how they should play. However, in terms of adventures meant for the public, relying on milestones that come out at a slow pace can be quite a problem. You're talking about how long...
  9. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    Exactly. It makes more sense than the dungeon who have rooms so close they're basically overlapping. That is, I assume you're still talking about the pacing of the game where your character goes from level 1 to level 20 within a year. It doesn't have to be isolated as "only give a ton of exp"...
  10. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    How so? Do the liches not lich enough or the dragons not breathe hard enough? When it comes to encounters, there's a spectrum between having hard rules and having a dynamic set of encounters. If every enemy had to have this much HP and damage output by this level and can only be faced in...
  11. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    If you're using the DMG and expecting any sort of precision from the guide, you're probably doing it wrong. It seems most DMs try balancing on a budget but the default assumption is that the DM merely creates a fun encounter and finds out how deadly they made it on accident. I don't think 5e...
  12. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    That's less leveling up pacing and more adventure pacing. Which is indicative that the DM isn't considering downtime to its fullest since that is the main purpose of downtime anyways. You can go from fighting kobolds when you leave home to fighting kobolds a decade later if the DM decides the...
  13. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    That could probably be done just by increasing exp rewards attached to CR. But honestly, I still think the problem is how stingy DMs are anyways. Its why I don't really like milestone leveling. The DM will hold you at level 7 until they realized that level 8 exists in the game and still waits...
  14. Asisreo

    D&D 5E Relative Difficulties of Advancing in 5e

    Well, I think its almost entirely separate skills to create campaigns in the different tiers. For levels 1-4, you almost have to design the game for babies because its so easy to unintentionally kill off a player through a bad dice roll even when you make it as fair and even as possible. Yet...
  15. Asisreo

    D&D General me finally making the big monk discussion thread

    I think, even if the poster isn't necessarily going with the thread's original flow, that they should be allowed to engage in the conversation however they would like. Differences of opinions is what drives greater creative achievements. If someone has a problem with the way monks are...
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