Recent content by astarte

  1. astarte

    The Mystery in Bridgetown

    @MacConnell Could you show a picture of the Shadowkin that our heroes are facing now?
  2. astarte

    The Mystery in Bridgetown

    "I bet the witch is inside the pyramid and these uglies are guarding it. Let's take them quickly, so we can get to the witch before they can warn her or she can get any further. Who know what's below this structure." If Whisper agrees, Wild Jaguar will draw his blowgun and ionize the dart. 2D10...
  3. astarte

    The Mystery in Bridgetown

    "We should not make a fire tonight. From this distance the witch will be able to see it and, if this campfire is made by her, she may suspect that we're following her." 2D10 = [4, 3]
  4. astarte

    The Mystery in Bridgetown

    Wild Jaguar proposes to help with preparing their camp, then to make a trade with these people, and then to keep watch with them during night, before at dawn wishing them good luck and following the witch again. 2D10 = [5, 5]
  5. astarte

    The Mystery in Bridgetown

    Let's go there and find out who are these people. I don't dare to hope that the witch is one of them, but it's possible they saw her. And maybe this time they won't be hostile. 2D10 = [3, 3]
  6. astarte

    The Mystery in Bridgetown

    Wild Jaguar agrees that there's no time to waste. While following his friend, he will be too drying his blowgun, then his feathers, afraid they might loose their magical powers. "Wow; I thought the river will consume us, but thanks The Great Spirit we made it." 2D10 = [8, 3]
  7. astarte

    The Mystery in Bridgetown

    "Last evening I was thinking too about building up something like a boat. I had no idea you can construct such a thing, the way that we will not drown, so I was rather thinking about keeping following the river on this site, until there's a bridge that we can use to safely cross the river. I saw...
  8. astarte

    The Mystery in Bridgetown

    Wild Jaguar will help to prepare the camp, then search for the right stones for his comrade's sling and slate or flint to make new darts. If he notice any herbs or anything useful, he'll examine it too. 32(d100), 2(d10)
  9. astarte

    The Mystery in Bridgetown

    "Thanks" Wild Jaguar replies while finishing the villain with his own javelin. He'll then run to the shown direction gesturing to his companion to follow him, if he already haven't started running there. 52(d100), 6(d10)
  10. astarte

    The Mystery in Bridgetown

    Wild Jaguar punches the dart deeper into the foe's belly with his fist, further ionizing his inwards to finish him."Die rascal." he hisses. 28(D100), 8(D10)
  11. astarte

    Short Straws

    Astarte will shoot at beast's heart with Halurin arrow. 69(D100), 3(D10)
  12. astarte

    The Mystery in Bridgetown

    "You'll get what you want, jerks." Wild Jaguar attacks with his blowgun the stronger or the nearest of his opponents, ionizing the dart. 59 D100, 2 D10
  13. astarte

    Short Straws

    Astarte will shoot at the beast with halurin arrow, using magic to paralyze it. 66+69 (d100) or 6+6 (d10)
  14. astarte

    Short Straws

    Astarte will mystically make her senses sharper to get know more about the creature and it's intentions. 4,6
  15. astarte

    The Mystery in Bridgetown

    Smirking unnaturally Wild Jaguar asks: "He-he. Guys, did you see a wild looking woman?" he describes her look in details. In the meantime he'll be carefully watching the strangers, ready for their attack. new system rolls: 4,10
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