Recent content by astarte

  1. astarte

    The Mystery in Bridgetown

    "I wonder. Is it safe to heal ourselves using the life force of these spiders? But I won't dare to touch them and get electrocuted. Or should we go outside and leach these Shadowkin. How do you think?" [8, 2]
  2. astarte

    The Mystery in Bridgetown

    Wild Jaguar will punch the spider that attacked him using heat to see the effects of it on it. 2D10 = [4, 1]
  3. astarte

    The Mystery in Bridgetown

    (double was here)
  4. astarte

    The Mystery in Bridgetown

    If Wild Jaguar can, he will obscure his image too and follow his companion with his blowgun prepared to use as well. If not, he will stay where he's now, enhancing his senses and ready for an attack or to run quickly to aid the Ansylin, least he needs that. 2D10 = [6, 1]
  5. astarte

    Short Straws

    Astarte will again shoot into yeti's eye using magic to paralyze the beast and hopefully at least decreasing it's range of vision. 2D10 = [6, 4] 2D100 = [93, 37]
  6. astarte

    The Mystery in Bridgetown

    Wild Jaguar hasty puts down all the monsters (least Whisper already helped him), then scans the surroundings looking for any anomaly. "It would be too easy to be able to enter this pyramid by a normal, visible door." 2D10 = [1, 1]:oops: (I bet WJ won't find them).
  7. astarte

    The Mystery in Bridgetown

    "I can only hope that we will be resilient to her spells." Wild Jaguar attack the same enemy he already hurted, again ionizing his dart. 2D10 = 8, 8
  8. astarte

    The Mystery in Bridgetown

    They are a chilling uglies indeed[/OCC]
  9. astarte

    The Mystery in Bridgetown

    @MacConnell Could you show a picture of the Shadowkin that our heroes are facing now?
  10. astarte

    The Mystery in Bridgetown

    "I bet the witch is inside the pyramid and these uglies are guarding it. Let's take them quickly, so we can get to the witch before they can warn her or she can get any further. Who know what's below this structure." If Whisper agrees, Wild Jaguar will draw his blowgun and ionize the dart. 2D10...
  11. astarte

    The Mystery in Bridgetown

    "We should not make a fire tonight. From this distance the witch will be able to see it and, if this campfire is made by her, she may suspect that we're following her." 2D10 = [4, 3]
  12. astarte

    The Mystery in Bridgetown

    Wild Jaguar proposes to help with preparing their camp, then to make a trade with these people, and then to keep watch with them during night, before at dawn wishing them good luck and following the witch again. 2D10 = [5, 5]
  13. astarte

    The Mystery in Bridgetown

    Let's go there and find out who are these people. I don't dare to hope that the witch is one of them, but it's possible they saw her. And maybe this time they won't be hostile. 2D10 = [3, 3]
  14. astarte

    The Mystery in Bridgetown

    Wild Jaguar agrees that there's no time to waste. While following his friend, he will be too drying his blowgun, then his feathers, afraid they might loose their magical powers. "Wow; I thought the river will consume us, but thanks The Great Spirit we made it." 2D10 = [8, 3]
  15. astarte

    The Mystery in Bridgetown

    "Last evening I was thinking too about building up something like a boat. I had no idea you can construct such a thing, the way that we will not drown, so I was rather thinking about keeping following the river on this site, until there's a bridge that we can use to safely cross the river. I saw...
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