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AstroArtificer's latest activity
AstroArtificer
added the media item
TTRPG Archetype Results as of 32626.png
to
General
.
Thursday at 8:32 PM
AstroArtificer
replied to the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
.
I've explained this in a previous comment, so I'll leave it at that. Sorry to make you do math! I've included an updated x-axis. It's...
Thursday at 8:25 PM
AstroArtificer
replied to the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
.
Fair, I have included a legend to make it easier to read. I have also linked a page that explains the framework and the individual types...
Thursday at 8:20 PM
AstroArtificer
replied to the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
.
Yup! Appreciate the patience. Let me know if it is still confusing
Thursday at 8:13 PM
AstroArtificer
reacted to
Reynard's post
in the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
with
Like
.
@AstroArtificer can you give us a legend for the chart? Thanks.
Thursday at 8:12 PM
AstroArtificer
replied to the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
.
You're surfacing a great point here. I don't know if there is a perfect game system that works for everybody. But I believe that you can...
Thursday at 8:12 PM
AstroArtificer
replied to the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
.
Sorry about that! I've updated it to be more legible.
Thursday at 8:02 PM
AstroArtificer
reacted to
Jacob Lewis's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
Imagine going to a fine restaurant and getting seated at a large table with random strangers. Now that is your table and your party. You...
Wednesday at 6:08 PM
AstroArtificer
reacted to
GrimCo's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
I think distinction is that in one case, you were lucky enough to get into a good group, other is, you got lucky to even find and get...
Wednesday at 6:07 PM
AstroArtificer
posted the thread
I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.
in
*TTRPGs General
.
I set out to find out what players think about this question. I've been building a player personality quiz for TTRPGs (Think...
Wednesday at 5:13 AM
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
There are some people who "luck" into groups, but it's because their DC for a good group is lower. Some people are just more easygoing...
Wednesday at 4:25 AM
AstroArtificer
reacted to
Scott Christian's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
I don't think most people luck into good groups. They find groups that are good or they build them. Might they be lucky in finding them...
Wednesday at 4:23 AM
AstroArtificer
reacted to
Jacob Lewis's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
"Ruffling feathers" is my jam. Not surprisingly, a lot of those commenters appear to have been taken something they read out of context...
Wednesday at 4:22 AM
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
Oh my goodness, you have no idea. With what I posted, you would've thought that I was grilling somebody's baby alive. As usual, people...
Wednesday at 4:22 AM
AstroArtificer
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
HAH! Yeah, there are a lot of similarities between finding a group and dating. A lot of uncomfortable similarities. But yeah, for a...
Wednesday at 4:13 AM
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