Yeah, you're exactly right. I think that's really what the main problem is. How are you supposed to find out who's compatible with you without first playing multiple sessions with them in the first place? We have vocab for what we want to play (systems, setting, logistics, etc.), but I think we...
Yeah, those reasons all track with me. I feel as if a lot of GMs don't have the luxury of being able to run multiple games. I think you're right that it's often the reverse. GMs and players are already struggling to find the time for games, so once something else (like life) becomes a bigger...
This is gonna be a controversial take, but what if the problem isn't that the GM isn't interesting enough, bur rather it isn't the right audience? It's tiring to always be the Jester DM for groups that don't appreciate it
Yeah, I'd have to agree. Real-world responsibilities don't stop because you want to run a session. But, interestingly, you mention that bad table chemistry happens, too. Do you personally have any stories about that?
Yeah, this is how I feel, too. I have too many new campaigns, and a real shiny object syndrome. My players and I just don't see eye to eye on things because of that.
I came across this striking Enworld post the other day, and I have been thinking about it a lot. Apparently, 37% of players basically never finish a campaign, with around half of the total participants rarely finishing games overall.
That's crazy, right? That would almost imply that fizzling is...