Recent content by AstroArtificer

  1. AstroArtificer

    I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.

    I've explained this in a previous comment, so I'll leave it at that. Sorry to make you do math! I've included an updated x-axis. It's completely linear, and it corresponds to the number of survey takers in that archetype. Some categories don't exist because there are 0 of them. Percentages may...
  2. AstroArtificer

    I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.

    Fair, I have included a legend to make it easier to read. I have also linked a page that explains the framework and the individual types inside the original post. There are 16 main archetypes, with emotional investment (casual/immersion) acting as a modifier. It is a bit busy, maybe I can...
  3. AstroArtificer

    I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.

    Yup! Appreciate the patience. Let me know if it is still confusing
  4. AstroArtificer

    I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.

    You're surfacing a great point here. I don't know if there is a perfect game system that works for everybody. But I believe that you can shape an RPG to be the right game for a group of people. Yeah, I 100% agree with this point. The reason I built this quiz is that the friends you often play...
  5. AstroArtificer

    I surveyed 200+ TTRPG players on what they wanted from a game. Here's what it taught me about campaign longevity.

    I set out to find out what players think about this question. I've been building a player personality quiz for TTRPGs (Think Myers-Briggs, but for what kind of player you are), and I've been collecting data over the last month. Wanted to share some interesting trends that showed up in the...
  6. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    There are some people who "luck" into groups, but it's because their DC for a good group is lower. Some people are just more easygoing and have lower standards (which isn't bad!). But I agree that making your own luck through building a table is hard work, but it pays off. I would rather do that...
  7. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    Oh my goodness, you have no idea. With what I posted, you would've thought that I was grilling somebody's baby alive. As usual, people love making villains to fight against. See, this is what I don't like. A LOT of people that I have talked with say that IS the ideal time to figure out how you...
  8. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    HAH! Yeah, there are a lot of similarities between finding a group and dating. A lot of uncomfortable similarities. But yeah, for a mature group like yours, I'd expect that the session zero experience is more akin to warming up the players to the campaign itself. On your second point, yeah, it...
  9. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    This is a take that people hated on threads, but man, is it right. Session Zero ultimately is a time-share pitch for many campaigns, where people want to get their character design in during the mandated lore session. It also assumes that you have the right people sitting at the table, because...
  10. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    Not all friends make a great table, but a great table is made up of all friends. I totally get where you're coming from. TTRPGs are not unique in that they are still groups of people at the end of the day who share a singular purpose. Like any other group, it needs strong cohesion. Some groups...
  11. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    Right, Nat 1's are a part of life and of dice.
  12. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    This is certainly the first time I'm hearing about this, but it certainly is an interesting read. There is no such thing as a perfect player, but you can at least find one where your playstyles and wants are aligned. I've been trying to figure that problem out too, so I made a framework to...
  13. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    This. Of course, this realization comes with experience, but GMs really do have a duty to understand themselves before they sit down to write a game. And ironically, like most things, letting go is what lets you have the most fun. You can't manufacture a perfect game. A lot of people give the...
  14. AstroArtificer

    Is "finding the right players" a solvable problem, or just luck?

    Yeah, it's a compliment that players like you enough that they want to bring their friends to you. But the truth is that you can't bring in everybody. A game for everyone is a game for no one. Paradoxically, your players have a great time because it's meant just for them (and you!) If you don't...
Top