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Audiomancer's latest activity
Audiomancer
reacted to
Composer99's post
in the thread
D&D General
Advice for a new DM
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I have a few suggestions, OP, which I'll summarise as bullet points and then elaborate on. Sorry in advance if I'm duplicating any...
Oct 3, 2025
Audiomancer
reacted to
Mercurius's post
in the thread
Unearthed Arcana
New Psion update, Dungeons and Dragons Unearthed Arcana
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Haha
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Oct 3, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
Games Economies
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If a spell is that problematic for you and causes so many problems ban the spell. Personally I think if you apply significant...
Oct 2, 2025
Audiomancer
reacted to
Stalker0's post
in the thread
D&D General
Games Economies
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Alright so the first hurdle I mentioned is above, lets go to the next step. Lets assume that we have built a decent economic model for...
Oct 2, 2025
Audiomancer
reacted to
Stormonu's post
in the thread
D&D General
Games Economies
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That does greatly depend on the style of play. A lot of times, if the game is just a constant dungeon raid, I'd expect that sort of...
Oct 2, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
Games Economies
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Are you an economist with a minor in medieval studies or similar? It doesn't matter to me what you do in your game, but more...
Oct 2, 2025
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D General
Games Economies
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Then they should create more practical things to spend gold on, obviously. These are the words of someone who has a layman’s...
Oct 2, 2025
Audiomancer
reacted to
kermit4karate's post
in the thread
D&D General
Games Economies
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There have never been enough, or a greater enough variety, of magic items in the official D&D books, IMO. I always, always feel that I...
Oct 2, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
Games Economies
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If DMs think the characters have too much gold, isn't the solution simply to not give them as much? I fail to see the issue here. If...
Oct 2, 2025
Audiomancer
reacted to
TaranTheWanderer's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
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@Reynard You track damage, as normal, to your Plot Points (which are finite and never heal) But to keep combats fun and exciting at...
Oct 2, 2025
Audiomancer
reacted to
Olgar Shiverstone's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
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I wouldn't use hit points for this, but I have used "hero points" in a campaign for something similar. Start with three; regen one when...
Oct 2, 2025
Audiomancer
reacted to
TaranTheWanderer's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
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Like
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What's your IC justification that a 20th level hero can last 20 rounds in the acid pool but 1st level ones only last one round? I'd...
Oct 2, 2025
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D General
Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate
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Like
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So, let’s just assume for the sake of the thought experiment that we’re able to work out the math and find exactly how much HP the...
Oct 2, 2025
Audiomancer
reacted to
Misanthrope Prime's post
in the thread
D&D General
Perception vs Investigation
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Perception is gathering sensory data, investigation is drawing conclusions from that data. Perception "happens" in the eyes, ears, nose...
Oct 2, 2025
Audiomancer
reacted to
SkidAce's post
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D&D General
Perception vs Investigation
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Another example of the "same" difference. Perception notices the tip of the bad guys boot sticking out from behind the curtains...
Oct 2, 2025
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