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Audiomancer's latest activity
Audiomancer
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I love Matt Mercer, but his skill isn't in balancing combat...it is usually in using his powers of presentation to trick his players...
Oct 9, 2025
Audiomancer
reacted to
Zardnaar's post
in the thread
Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
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Like
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3.5 did it as well. I have found 50 3E books. And even if couldnt keep up. I stopped buying them towards the end. 50 odd books and...
Oct 9, 2025
Audiomancer
reacted to
Incenjucar's post
in the thread
Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise
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Like
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For non-completionist consumers, a deluge of books is great because there's a better selection, but the ROI is harder to justify. I am...
Oct 9, 2025
Audiomancer
replied to the thread
D&D General
What version of D&D are you playing?
.
Our long-running 5E (2014) campaign wrapped up over the summer. The DM is an old-school guy at heart. He thought D&D 2014 already made...
Oct 9, 2025
Audiomancer
reacted to
AlViking's post
in the thread
D&D General
What version of D&D are you playing?
with
Haha
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In general my idea of a good restaurant is anything better than a Taco Bell, so my standard of "good" is possibly a touch lower than...
Oct 9, 2025
Audiomancer
reacted to
pawsplay's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I usually only make major encounters hard. It's okay for things to be a bit swingy, when the PCs know the fate of the kingdom/universe/...
Oct 9, 2025
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Dude, combat has been hit point based attrition since Chainmail
Oct 9, 2025
Audiomancer
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What the system was built around (at least, according to the 2014 DMG) was "Assuming typical adventuring conditions and average luck...
Oct 9, 2025
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
To be fair, the sudden and enormous influx of new players 5e brought to the game would have made it impossible to know what “the vast...
Oct 9, 2025
Audiomancer
reacted to
prabe's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No snark: It sounds as though you reinvented/repurposed the Mythic Monsters mechanic. I've found that works well for boss-type...
Oct 9, 2025
Audiomancer
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
More to the point, the problem is aimed to solve was PCs going nova and ending a fight before it was a threat. I wanted the battle to...
Oct 9, 2025
Audiomancer
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
When i get a minute, I will dig up the thread. But long story short, I built boss monsters as staged and tiered enemies and managed a...
Oct 9, 2025
Audiomancer
reacted to
TiQuinn's post
in the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
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Like
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Though it would be a great twist if Matt’s character is somehow forced to be teamed up with Aabria or Liam’s character.
Oct 9, 2025
Audiomancer
reacted to
Mort's post
in the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
with
Like
.
Probably not, but she does love to sow some chaos.
Oct 9, 2025
Audiomancer
reacted to
TiQuinn's post
in the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
with
Like
.
My point is despite it being improvised, I already saw the plot evolving within the first five or ten minutes of the show, and I thought...
Oct 8, 2025
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