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Audiomancer's latest activity
Audiomancer
reacted to
TheSword's post
in the thread
D&D General
Mechanics of starting a combat & ending a combat
with
Like
.
Really good point. It is actually a framework for sensibly working out how to avoid a fight altogether. If the combat starts and the...
Jan 10, 2026
Audiomancer
reacted to
Koloth's post
in the thread
D&D General
Mechanics of starting a combat & ending a combat
with
Like
.
Keep in mind that NPC opponents should get the same advantages against the PCs. This will make attacking the goblins in their home lair...
Jan 10, 2026
Audiomancer
reacted to
TheSword's post
in the thread
D&D General
Mechanics of starting a combat & ending a combat
with
Like
.
Yes. I think it would potentially need to replace something. Probably inspiration as Tonguez suggested. Although an alternative could...
Jan 10, 2026
Audiomancer
reacted to
DEFCON 1's post
in the thread
Homebrew
5E Artificer Spellcasting Houserule Idea
with
Like
.
Nothing. I would not play any character who was stuck having to guess what they were going to need for the day when they made their...
Jan 9, 2026
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D General
2014 vs 2024: Monster HP and Resistances
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Like
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But, see, all of this? These are observations the average player isn’t going to pick up on. The fact that you can identify which saves...
Jan 9, 2026
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D General
2014 vs 2024: Monster HP and Resistances
with
Like
.
They account for defenses. It’s just that they have to make some baseline assumptions, and the assumptions they make tend to try to...
Jan 9, 2026
Audiomancer
reacted to
mellored's post
in the thread
D&D General
I Just Want To Teleport and Stab Things
with
Like
.
Maybe more of a synergistic combo then? I.e. Step of the fey: Telport 10' as a bonus action at-will. Shadow Hop: Teleport 10' by...
Jan 9, 2026
Audiomancer
reacted to
jmartkdr2's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
One other dnd design element that makes high-damage builds more effective is the way resources recharge between battles. That means you...
Jan 8, 2026
Audiomancer
reacted to
Basic Expert's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Offense leads to a win condition. Defense does not. Thus, in the player mindset offense > defense. Sure, there are outliers and...
Jan 8, 2026
Audiomancer
reacted to
The Sigil's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Generally, I would point out that generally, swarms of smaller enemies (assuming they stay apart so they can't be cleared out by a...
Jan 8, 2026
Audiomancer
reacted to
Reynard's post
in the thread
D&D General
Revisiting the Red Box.
with
Like
.
Yes, the Expert Set that followed. BE is the most complete version of the game that also has the best guidance on what to do with the...
Jan 8, 2026
Audiomancer
reacted to
Sorinth's post
in the thread
D&D 5E (2024)
Brainstorming ways to fix ranger with new spells.
with
Like
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Just fix Hail of Thorns and the problem is mostly solved. The '24 edition did fix the issue with concentration and when it gets cast...
Jan 8, 2026
Audiomancer
reacted to
TiQuinn's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
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Like
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And I’ve read posters who’ve claimed that players wanting to play non-standard PC races couldn’t possibly be doing it for roleplaying...
Jan 7, 2026
Audiomancer
reacted to
Misanthrope Prime's post
in the thread
Leon Barillaro Joins Wizards of the Coast as D&D Designer
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Like
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It's normal and it's abnormal, in the sense that it should be happening but because of a variety of cultural and economic factors older...
Jan 7, 2026
Audiomancer
reacted to
Morrus's post
in the thread
Leon Barillaro Joins Wizards of the Coast as D&D Designer
with
Like
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Yeah, I think that's pretty normal. The cohort at WotC in 1999 for 3E was all that age (they're all 50 now!) So were a lot of the people...
Jan 7, 2026
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