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Audiomancer's latest activity
Audiomancer
reacted to
Lazybones's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
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I like that player characters are more durable; I don't miss the one-hit-and-you're-dead style from the early editions, and the various...
Jan 24, 2026
Audiomancer
reacted to
Scott Christian's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
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Like
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I voted 1, just because I think any clever party above 6th level can try to manipulate the environment enough to get a long rest. That...
Jan 24, 2026
Audiomancer
reacted to
rmcoen's post
in the thread
D&D General
Adventurers a distasteful necessity
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Like
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I, too, liked the 3e directive/support that there were essentially "NPC versions" of the PC classes. PCs are Fighters; NPCs are...
Jan 24, 2026
Audiomancer
reacted to
John R Davis's post
in the thread
D&D General
Actual Play: Heroes of the Borderlands Starter Set
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Like
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It's been quite fun. Done all the town stuff and wilderness stuff, and levelled to second. NPC cards are very nice, and the monster...
Jan 24, 2026
Audiomancer
reacted to
UngainlyTitan's post
in the thread
WotC
D&D Beyond Reveals 'Partnered Content' Schedule
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I believe that new classes need custom coding of the system to work. It is my impression that data addition to Beyond is a manual or...
Jan 24, 2026
Audiomancer
reacted to
Hussar's post
in the thread
WotC
D&D Beyond Reveals 'Partnered Content' Schedule
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Like
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Having watched the level of kludging that needs to be done just to make bog standard PHB classes work in Fantasy Grounds (it takes fan...
Jan 24, 2026
Audiomancer
reacted to
mamba's post
in the thread
WotC
D&D Beyond Reveals 'Partnered Content' Schedule
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Like
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that’s like saying that if your factory can build pickup trucks it should be able to also churn out F1 racing cars. It really depends on...
Jan 24, 2026
Audiomancer
reacted to
Paul Farquhar's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
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Stuff can happen in a small town. Just ask Stephen King.
Jan 24, 2026
Audiomancer
reacted to
Distracted DM's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
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I voted 4. By default, in my games, a long rest requires two uninterrupted days of respite. This decouples sleep from long resting...
Jan 24, 2026
Audiomancer
reacted to
Yaarel's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
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Twelve encounters for every level sounds fine. Were still approximating the official math, to zoom thru the student tier (levels 1-4)...
Jan 24, 2026
Audiomancer
reacted to
Charlaquin's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
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We also lean pretty pedantic around here. A lot of us are more inclined to argue why a question is wrong than to answer it on its own...
Jan 24, 2026
Audiomancer
reacted to
jmartkdr2's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
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There's also a personal normalcy bias, I think. Very few people think their own table is weird, so we tend to rate ourselves in the...
Jan 24, 2026
Audiomancer
reacted to
greymist's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
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I changed my vote from 4 to 5 as I have made resource recovery from resting more difficult in my game. PCs now take a 10 minute...
Jan 24, 2026
Audiomancer
reacted to
aco175's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Haha
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I voted 2. My games are a lot of 5-room dungeons and short adventures with a few towns and places along the path where the PCs can...
Jan 24, 2026
Audiomancer
reacted to
Yaarel's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
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As a generalization. Outdoor adventures make long rest easy. Indoor adventures make it hard. Urban adventures can go either way.
Jan 24, 2026
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