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Audiomancer's latest activity
Audiomancer
reacted to
CreamCloud0's post
in the thread
D&D General
Ranger Identity Patch (+)
with
Like
.
i do think you could get some good mileage if you went and made dedicated 'favoured terrain' subclasses, like the Winter Walker '24...
Feb 18, 2026
Audiomancer
reacted to
doctorbadwolf's post
in the thread
D&D General
Ranger Identity Patch (+)
with
Like
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It is needless clutter. Just give the ranger the ability to cast self spells on their beast. The ranger has too few spwlls known to be...
Feb 18, 2026
Audiomancer
reacted to
doctorbadwolf's post
in the thread
D&D General
Ranger Identity Patch (+)
with
Like
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Okay? What does that have to do with making them actually work in a way that isn't frustrating for the player? No one is asking for them...
Feb 18, 2026
Audiomancer
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
Right. 'Flee'. That's all the magic is telling the person to do. But that's not automatonic. They just have to flee, whatever that...
Feb 17, 2026
Audiomancer
reacted to
UngeheuerLich's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
Yes, i had this too. Double funny if they are once per encounter abilities and then the walk of shame to come back starts...
Feb 17, 2026
Audiomancer
reacted to
Lanefan's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
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In the hallway example where all things are equal I'd put it to a die roll or coin flip as to which way the target goes.
Feb 17, 2026
Audiomancer
reacted to
Lanefan's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
Most games don't allow one to cast a spell while running or sprinting, and as the spell says you have to "move" that probably rules out...
Feb 17, 2026
Audiomancer
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
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Sorry, I didn't mean to come across as if I was arguing with you. Yes - I get what you're saying. I was just adding: It's not like...
Feb 17, 2026
Audiomancer
reacted to
FitzTheRuke's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
I would argue that they don't even need to actually succeed at the "fastest route to the furthest spot" because the spell would not...
Feb 17, 2026
Audiomancer
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
"Flee" can't force the target to go a specific direction. It has no control, only a compulsion. If the target has multiple avenues of...
Feb 17, 2026
Audiomancer
reacted to
TwoSix's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Haha
.
That's the great thing about natural language; we can all be wrong simultaneously!
Feb 17, 2026
Audiomancer
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
You can run it however you want but you are simply adding details that aren't in the spell description. I will say that if players...
Feb 17, 2026
Audiomancer
reacted to
Reynard's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
The spell does not say anything about changing the creature's personality or awareness or anything else. It plants a singular, specific...
Feb 17, 2026
Audiomancer
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Changes to the Command spell and its use at the table.
with
Like
.
And that's fine, as far as I'm concerned. When I have characters flee... I let the player tell me where their character runs off to...
Feb 17, 2026
Audiomancer
reacted to
jmartkdr2's post
in the thread
D&D 5E (2024)
An Optional Counterspell Metagame
with
Like
.
This seems like something that some players would find fun (even me in the right mood) but could be a real headache for the dm if they...
Feb 17, 2026
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