Matt Mercer did something like this for a dagger-tossing PC in his first campaign.
He homebrewed a magic belt that could hold up to four thrown weapons. After being thrown, the weapons bamf back to the belt.
For a one-shot, or a campaign that’s expected to only run a few sessions? Sure, why not? Might be fun. I might even learn a thing or two.
For a full campaign, I’d want to play a character or concept that interests me enough to keep me invested for the long haul.
I switched to playing online during COVID. That came in handy two years ago, when I moved to a new state, since my groups moved with me (as it were). But I wouldn’t say no to joining an in-person group if the opportunity arose. I might even go looking for one when my current campaign ends.
For the proper old-school experience, they would need to have at least one main character die every episode, and be replaced by a new character.
Bonus points any time the replacement is the same actor, in the same costume (with a different hat) saying “I’m here to avenge my brother!”