Recent content by Aust Thale

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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Falen: As Falen flies up into the Guard House, he surveys the room. “Need priests and heavies!!! Now!!!! Get this hole clear. The Exemplars need to all come up. They are fighting undead!! Do we have oil? We could set fire below!!” He mentally quizzes the crystal, “Think, Little One! I...
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    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Respen: Whispering to himself the indignity of this fellow’s plight focuses him. The last hours have felt like a year or longer. Perhaps it’s claustrophobia. Perhaps it was the illusions. Perhaps it’s the abruptness of Dame Clare’s “assistance”. He feels himself growing resentful of these...
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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Falen: Taking the spell effects heavily, he realizes in his desire to protect others, he has spent far more time than he should have where he is. Seeing the undead bugbear slip past him (no AoO?), he moves quickly to as far down the corridor as possible, in full retreat.
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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Falen: Falen’s ears are twitching. The bugbear cleric …er…vampire/wight undead thingie startled him. “What the nine hells?” “Tym, you need to move. Now.” Falen blurts out mentally as his hands craft a spell. He releases it almost in desperation, having never casted while flying. He found...
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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Falen: Aloft in overwatch, Falen has visibility over the entirety of the corridor, beyond Tim (though this frame covers a chunk of it). He goes active on mindsight and his telepathic radar. He feels the time dilation slip, much like the feeling one has when one jumps from a height, a pit in...
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    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Locke Darkmoss Spot Check Spot Check : 1D20+17 = [18]+17 = 35
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    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Locke: Moves silently to the left of Angus and to the right of the lava blooms, staying away from the dangerous path. Moves as far as he can to clear the lava blooms, and then back out further to the left, continuing a gradual flanking move.
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    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Locke: (additional information): Locke moves sneakily directly to the east, putting a little distance between himself and the party. The movement is flanking the creature wide to its right, his (and the party’s) left. He keeps an eye on Litrix and Angus. He goes inside of the lava splash pit...
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    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Respen: Awakening before everyone else, Respen meditates and studies his spellbook. He reflects on the compulsions placed on him. First by Clare Dame, and then by the Sphinx. A long trip from Enllaves. Respen thinks on all of his decisions, and more importantly, the interruptions as a...
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    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Locke: Prepares his weapons, his magical Sword of Subtlety in one hand and his magical Spiked Chain in the other. Trying to see where and what this dragon is, he moves to flank it, careful to avoid the various ways to die in this place.
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    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Locke: Listen https://rolz.org/embed?qv9n549o1l:m89n5v8i Spot https://rolz.org/embed?qv9n549o1l:m89n5os8
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    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Initiative For Locke https://rolz.org/embed?qv9n549o1l:m86oycp3
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    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    I don’t have an image. Knock yourself out!
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    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Respen: “Rest…and indeed north”. Despite the geas, Respen feels weary. And more than a little bit claustrophobic underground.
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