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Autumnal's latest activity
Autumnal
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
As a creator myself, I like “steal” for much the reasons I like “elfgames”: it encourages a good perspective about the innately...
Sep 10, 2025
Autumnal
reacted to
Thomas Shey's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Yeah, back in the day when Steve Perrin looked at an obviously RQ derived game and said it seems oddly familiar, my response was "Well...
Sep 10, 2025
Autumnal
reacted to
Arilyn's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
I put steal in quotes for a reason, as it's not literally stealing games. Designers, of course, learn from each other. For example: 1...
Sep 10, 2025
Autumnal
reacted to
soviet's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
So, all art, all movies, all TV, all books, all RPGs other than yours, are immoral?
Sep 10, 2025
Autumnal
reacted to
soviet's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
A lot of indie style games these days openly list their references and inspirations. It's a good thing to be influenced by other...
Sep 10, 2025
Autumnal
reacted to
soviet's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Just to be clear, your position is that art that takes inspiration from other art is immoral?
Sep 10, 2025
Autumnal
reacted to
Thomas Shey's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Rules design is not functional IP for any purpose that matters in the hobby. Rules expression can be copyrighted, but rules themselves...
Sep 10, 2025
Autumnal
reacted to
Arilyn's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
I remember Robin Laws saying that when he originally wrote Feng Shui, it was considered rules light. When he started tinkering with the...
Sep 10, 2025
Autumnal
reacted to
Kichwas's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Yeah I took almost 2 decades off from the hobby (2005-2022) and that leads me having to put caveats around a lot of things. Which I...
Sep 10, 2025
Autumnal
reacted to
Arilyn's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Late 90s games are very different from now. A tip: The vast majority of game designers run and read a wide variety of games. The more...
Sep 10, 2025
Autumnal
reacted to
chuckdee's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
With just this statement (leaving off the part about swearing off other systems), I don't even see how you can form an opinion after so...
Sep 10, 2025
Autumnal
reacted to
pemerton's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
Another interesting thing about the comparison of Daggerheart (as rules "light") to PF2e (as rules heavy) is that it can help someone...
Sep 10, 2025
Autumnal
reacted to
Retros_x's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
with
Like
.
If an event has only one rule in a complex system it will only have one event of ruling in most cases. I don't see why a rule should...
Sep 10, 2025
Autumnal
reacted to
DrunkonDuty's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
I know World in Flames used that for sea/ocean. Planes would count the dots. But ships wold use "sea boxes" which were much larger and...
Sep 10, 2025
Autumnal
reacted to
earthsea_wizard's post
in the thread
D&D General
Why wouldn't you run a Dark Sun game?
with
Like
.
While it may have been a bad idea, is there data to show that an alterante approach would have saved the company? It seems to me, from...
Sep 10, 2025
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