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Autumnal's latest activity
Autumnal
reacted to
Artamo's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
.
Jan 23, 2026
Autumnal
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Maybe not "wrong", per se. But maybe needed some practice? It is a skill like every other player skill - it takes some time to master...
Jan 23, 2026
Autumnal
reacted to
Breaking Star Games's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah, its interesting that I'd probably prefer a game with more emphasis on fixed beats like you see in a Firebrands Framework game...
Jan 23, 2026
Autumnal
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah, essentially. I don't want it to sound like the problem was specifically giving up control of outcome narration, but rather the way...
Jan 23, 2026
Autumnal
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I found FitD (via Scum and Villainy) to feel a little too much like a "writer's room" -- that is, when playing we (as a group) were...
Jan 23, 2026
Autumnal
reacted to
gban007's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I was somewhat inspired also by overgeekeds post in what are you reading about kishōtenketsu story structure, and recognizing i quite...
Jan 23, 2026
Autumnal
reacted to
Whizbang Dustyboots's post
in the thread
Dungeon Crawl Classics What is cool to you from a player perspective?
with
Like
.
From a long-term campaign standpoint, the funnel is also more likely to spit out a weird mismatched party than one that will do well...
Jan 23, 2026
Autumnal
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Some folks in this thread should read Meander, Spiral, Explode: Design and Pattern in Narrative by Jane Allison. It’s all about ways of...
Jan 23, 2026
Autumnal
reacted to
gban007's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
While I may agree with not getting that outcome naturally, I don't think that is only definition of story, and that you can have stories...
Jan 23, 2026
Autumnal
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
If a player comes to me, and says, "Look, I've got this nemesis, and I think it would be really cool if we have a confrontation and...
Jan 23, 2026
Autumnal
reacted to
gorice's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things...
Jan 23, 2026
Autumnal
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Great questions! I think we spin waaaaay to much over the distinctions here, like between, "...is a story," and, "...is a story...
Jan 23, 2026
Autumnal
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I’d say there’s a couple different aspects here (and this is a yes, and). Presenting an invading army that will overwhelm the defenses...
Jan 23, 2026
Autumnal
reacted to
Breaking Star Games's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I definitely agree that RPGs shine on those open-ended challenges where players can find solutions that surprise me. I won't get into...
Jan 23, 2026
Autumnal
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Something I want to add: long stories are both granular and fractal. Just like a chapter in a novel might be a story in and of itself...
Jan 23, 2026
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